It seems so bizarre that Nintendo doesn't do analog triggers w/ the Game Pad.

#1VyersPosted 9/27/2013 12:44:53 AM
I mean, they announce GameCube games, but several of them - including high-profile games - can't possibly work to their full effect without these triggers.
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#2ElectricMolePosted 9/27/2013 12:51:22 AM
it saves nintendo $0.02 per trigger to not have them analog. That savings adds up to profit.
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#3CustomNamePosted 9/27/2013 2:01:36 AM
I would like analog triggers for racing games especially. But there are other things that could be done, like putting the gas and brake on the right stick, motion control, and even making some kind of gas pedal or slider thing on the gamepad screen.

Analog triggers would likely be preferred though, gas is usually full on or off anyway but sometimes it's nice to have just a touch of brake in some games.

For shooters, a trigger button is faster, but probably not enough to make that much of a difference for most people.
#4mikebrand83Posted 9/27/2013 2:02:48 AM
The Wii U gamepad has an extra pair of shoulder buttons that the Gamecube controller didn't have.

Besides for racing games, for any other Gamecube games that actually used the shoulder + button clicks as separate functions (and honestly, how many games actually used that properly in the first place?), it wouldn't be that hard to just map the button clicks to the extra shoulder buttons.
#5unitedprosPosted 9/27/2013 2:59:48 AM
ElectricMole posted...
it saves nintendo $0.02 per trigger to not have them analog. That savings adds up to profit.
#6Darkside_ShadowPosted 9/27/2013 3:45:28 AM
A very poor choice by Nintendo
Really shows they have no clue what is going on
How can it be justified?
#7Vyers(Topic Creator)Posted 9/27/2013 6:27:36 AM
mikebrand83 posted...
The Wii U gamepad has an extra pair of shoulder buttons that the Gamecube controller didn't have.

Besides for racing games, for any other Gamecube games that actually used the shoulder + button clicks as separate functions (and honestly, how many games actually used that properly in the first place?), it wouldn't be that hard to just map the button clicks to the extra shoulder buttons.


The GameCube didn't simply have two levels of depth. Super Mario Sunshine required the ability to adjust your spray quickly and at varying levels of water strength. Mapping them to simply two buttons doesn't work.
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#8pakman3Posted 9/27/2013 6:29:51 AM
Vyers posted...
mikebrand83 posted...
The Wii U gamepad has an extra pair of shoulder buttons that the Gamecube controller didn't have.

Besides for racing games, for any other Gamecube games that actually used the shoulder + button clicks as separate functions (and honestly, how many games actually used that properly in the first place?), it wouldn't be that hard to just map the button clicks to the extra shoulder buttons.


The GameCube didn't simply have two levels of depth. Super Mario Sunshine required the ability to adjust your spray quickly and at varying levels of water strength. Mapping them to simply two buttons doesn't work.


Not a problem. Shoulder button plus right analog stick.
#9Baha05Posted 9/27/2013 6:30:05 AM
Since it is an emulated version couldn't they simply patch the hell out of it?
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#10Vyers(Topic Creator)Posted 9/27/2013 6:36:54 AM
pakman3 posted...
Vyers posted...
mikebrand83 posted...
The Wii U gamepad has an extra pair of shoulder buttons that the Gamecube controller didn't have.

Besides for racing games, for any other Gamecube games that actually used the shoulder + button clicks as separate functions (and honestly, how many games actually used that properly in the first place?), it wouldn't be that hard to just map the button clicks to the extra shoulder buttons.


The GameCube didn't simply have two levels of depth. Super Mario Sunshine required the ability to adjust your spray quickly and at varying levels of water strength. Mapping them to simply two buttons doesn't work.


Not a problem. Shoulder button plus right analog stick.


Right analog stick is camera. Even if that wasn't the case, how is that a solution? In Sunshine you can move around freely while spraying, so you would need to have exactly that much movement in the Wii U version. If they had to patch as much as people are suggesting, the game would be broken and unfun.
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