How long did it take for Nintendo to really make a game for the Wii?

#1TransdudePosted 10/22/2013 9:52:02 PM
I know how people go after the Wii version of LoZ:TP because of it doing a poor job of replacing an actual controller, but how long did it take for games to really start utilizing the Wii's unique controls?
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#2aiyobroPosted 10/22/2013 9:55:05 PM
The controls are done in the OS code, it's as simple as looking up a directory
#3Magikoopa21Posted 10/22/2013 9:56:53 PM
Wii Sports utilized the Wii's controls better than most Wii games, so launch day.
#4aiyobroPosted 10/22/2013 9:57:33 PM
The thing is though that everything has to be managed by time and you're getting the top people in their respective fields to do everything so...

It can take quite awhile (1-2years) if you're making something awesome
#5GencoilPosted 10/23/2013 2:02:26 AM
WarioWare: Smooth Moves was a launch title for Wii and it used the Wii remote to its fullest in a lot of fun and interesting ways.
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#6guedesbrawlPosted 10/23/2013 3:51:31 AM
Magikoopa21 posted...
Wii Sports utilized the Wii's controls better than most Wii games, so launch day.


lol.

Basic "waggling" was more responsive than half of that game's controls were.

Anyways, i do not know... but i'd say that one of the bests use of the wii's motion and pointers were the Trauma series. All 3 of them.
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#7zoogelioPosted 10/23/2013 4:37:01 AM
LOL at Wii Sports criticism. If its controls were so bad, it wouldn't have hooked people on the Wii, causing the Wii to become the best-selling console in the 7th Generation. Nintendo always got the controls right on the Wii. Some third parties did not. Wii Sports was a phenomenal hit. Just because it didn't have a story or be a paint selection of 65,535 shades of brown & gray doesn't mean it has to be ignored. Tetris was limited to just a single screen, very few musical tracks, no central character and yet it was one of the most popular games of its time.