Nintendo may fail, but they always innovate the way we play

#1Snow-DustPosted 10/24/2013 12:02:21 AM
The difference between nintendo and the competitors, is nintendo is always forcing new ways to play in each console. This is why playstation move failed because it was not forced upon and developers don't see the point of using it.

Kinnect is gonna fail due to price reason though. It doesn't matter if nintendo console fail, because they always offer new experience with their new innovative controllers
#2Golden MavenPosted 10/24/2013 12:06:55 AM
Snow-Dust posted...
This is why playstation move failed because it was not forced upon and developers don't see the point of using it.


The PlayStation Move failed because people prefer a gamepad. At least, that particular audience (core gamers) does.

Snow-Dust posted...
nintendo is always forcing new ways to play in each console.


Yeah, "forcing new ways to play" screams gimmick. It isn't a natural evolution to replace buttons with motion. If 1:1 movement was perfect on the Wii, then that would have been a different story. Too many waggle and unstable controls to deliver on the "revolution" hype.
#3AvirosbPosted 10/24/2013 12:19:28 AM
Golden Maven posted...
It isn't a natural evolution to replace buttons with motion.
What is the natural evolution of buttons?
---
Console wars are like pissing contests. So yeah.
#4NovaeGamerPosted 10/24/2013 12:37:50 AM
Golden Maven posted...

It isn't a natural evolution to replace buttons with motion.


They didn't "replace" buttons, they "expanded" the controls with buttons AND motion.

(And it felt to me (in many cases) as a "natural evolution"......)
---
When I want realistic graphics, I take a break from gaming and look at reality......
#5Snow-Dust(Topic Creator)Posted 10/24/2013 12:40:19 AM
Golden Maven posted...
Snow-Dust posted...
This is why playstation move failed because it was not forced upon and developers don't see the point of using it.


The PlayStation Move failed because people prefer a gamepad. At least, that particular audience (core gamers) does.

Snow-Dust posted...
nintendo is always forcing new ways to play in each console.


Yeah, "forcing new ways to play" screams gimmick. It isn't a natural evolution to replace buttons with motion. If 1:1 movement was perfect on the Wii, then that would have been a different story. Too many waggle and unstable controls to deliver on the "revolution" hype.


That was just the wii evolution

Super Nintendo added shoulder button
N64 added analog stick
GameCube have pressure sensitive shoulder button but too bad it was a flop compare to its competitors even though it was the only one to make profit
Then wii had the major jump

But if it wasn't for the nintendo "gimmicks" that you seem to dislike due to your wording. The current controllers won't be what it is today
#6HermeticJusticePosted 10/24/2013 1:06:48 AM
I heard a good phrase going by

Nintendo innovates, Sony replicates, Microsoft emulates

I also saw a chart that proved the point exactly

Nintendo has had radically different controllers for quite some time, only with the NES and SNES as well as the N64 and GCN being the most similar

Sony controllers looked more or less the same throughout each generation

Microsoft controllers look the same as well but they tend to get better with focus on ergonomics as well as button placement, with some saying they have the best traditional controllers

In fact, Nintendos Pro Controller looks similar to a XBox Controller

http://wiiudaily.com/wp-content/uploads/2012/07/wii-u-pro-controller-xbox-360.jpg

also the fact that the Nintendo Wiimotes and Nunchuck look similar to Sonys PS Move controllers

http://www.thetanooki.com/wp-content/uploads/2010/03/WiiRemote-versus-PS-Move-640x309.jpg
---
Currently Watching:
St. Elsewhere, Days of Our Lives, Full House
#7VanderZooPosted 10/24/2013 1:15:15 AM(edited)
Snow-Dust posted...
GameCube have pressure sensitive shoulder button but too bad it was a flop compare to its competitors even though it was the only one to make profit


Dude, PS2 made a profit lol. More than the GC, by a lot.
---
Oi, Aussies! Shop at ozziegameshop.com or dungeoncrawl.com
#8Neo_HeartlessPosted 10/24/2013 1:15:02 AM
To be fair while we don't always agree with it Nintendo does at least try to innovate. They were the first of the 3 to add shoulder buttons, analogue sticks, rumble, trigger buttons, motion controls, touch screens. However, they do focus a little too much on the innovation. That's not to say the others haven't done a bit, but even looking at PS2/PS3/PS4 and Xbox/360/One, it's clear Sony and Microsoft just care about power and churn out the bare minimum of innovation.

There's room for both and a balance would be perfect.
---
[Wubeth Intensifies]
#9VanderZooPosted 10/24/2013 1:24:38 AM
Neo_Heartless posted...
To be fair while we don't always agree with it Nintendo does at least try to innovate. They were the first of the 3 to add shoulder buttons, analogue sticks, rumble, trigger buttons, motion controls, touch screens. However, they do focus a little too much on the innovation. That's not to say the others haven't done a bit, but even looking at PS2/PS3/PS4 and Xbox/360/One, it's clear Sony and Microsoft just care about power and churn out the bare minimum of innovation.

There's room for both and a balance would be perfect.


That's not true, about MS and Sony, they've also innovated a lot. Take this gen for example, XB1 has rumble triggers, HDMI input so it can switch between TV and games, Kinect is very innovative, and they've innovated a lot with Xbox Live (achievements, universal friends list, party chat etc). They had the first console with a HDD, first console to play custom soundtracks.

PS4 is the first console to have remote play, all PS4 games except for camera ones can be played Vita. It's the first console to have a streaming service. First console with a share button, live streaming, integrated DVR, the ability to play and take control of your friends games from your house. They had the first console to have full backwards compatibility, DVD playback, dual analogue sticks etc. The eyetoy was innovative as well.

Nintendo innovates with hardware, specifically the controller, Sony and MS tend to innovate with software.
---
Oi, Aussies! Shop at ozziegameshop.com or dungeoncrawl.com
#10AShockCipherPosted 10/24/2013 4:43:50 AM
VanderZoo posted...
Neo_Heartless posted...
To be fair while we don't always agree with it Nintendo does at least try to innovate. They were the first of the 3 to add shoulder buttons, analogue sticks, rumble, trigger buttons, motion controls, touch screens. However, they do focus a little too much on the innovation. That's not to say the others haven't done a bit, but even looking at PS2/PS3/PS4 and Xbox/360/One, it's clear Sony and Microsoft just care about power and churn out the bare minimum of innovation.

There's room for both and a balance would be perfect.


That's not true, about MS and Sony, they've also innovated a lot. Take this gen for example, XB1 has rumble triggers, HDMI input so it can switch between TV and games, Kinect is very innovative, and they've innovated a lot with Xbox Live (achievements, universal friends list, party chat etc). They had the first console with a HDD, first console to play custom soundtracks.

PS4 is the first console to have remote play, all PS4 games except for camera ones can be played Vita. It's the first console to have a streaming service. First console with a share button, live streaming, integrated DVR, the ability to play and take control of your friends games from your house. They had the first console to have full backwards compatibility, DVD playback, dual analogue sticks etc. The eyetoy was innovative as well.

Nintendo innovates with hardware, specifically the controller, Sony and MS tend to innovate with software.


This may sound like nitpicking or grasping at straws or arguing semantics or whatever, but it's an important factor for me and I hope others as well. Think that while most of the things you listed are good features that expand upon the way we experience games, they only do that. To me there is a difference in how we experience games, and how we play games and Nintendo generally tries to create new ways to play games. Whether it's additional buttons, control sticks, motion controls, or touch screens, these things actually change the way we play games. Not to say Sony and MS don't do this either, but the last truly meaningful thing these two did was streamline the ability to play with people outside of your home, ie. online multiplayer... on a console. Kinect has potential I suppose, but the first version was fairly innacurate not to mention there were no games I've seen or heard of that make it a must-have peripheral, so maybe the X1 version will work better.
---
"If you're gonna worry about Japanese ****, buy a Wii U."
- Michael Pachter