Do you like timed button presses/mini-games on attacks in turn based rpg's?
Like legend of the Dragoon or FFVIII limit breaks (random examples) - Results (53 votes)
66.04% (35 votes)
33.96% (18 votes)
This poll is now closed.
"God didn't create humans... No!, Its humans who created God"
"Dr. Londez, "Cowboy Bebop: Brain Scratch (#1.23)" (1999)
Let's just say I'm a big Paper Mario fan.
I'm not exactly "normal." Hope this isn't a problem.
Remember - if no one agrees with you, you're probably wrong.
To be fair, the overall plot of the MGS series sounds like it was written by a 7 year old on amphetamines.-CrystalKing5426
Official Xion of the KHIII Board
they get old after the first time doing them
in paper mario's case superguarding makes things stupidly easy since you can just take no damage from everything in the game with the exception of the literally unavoidable things
Learning the patterns and timings of enemies AND your own attacks were one of the biggest skill factors in Mario and Luigi RPGs. So yes.
I remember one day when I was helping my friend beat the first instance of Cackletta (M&L Superstar Saga). This was like... 5th grade, mind you. He was so horribly underleveled from running from every enemy that it took me about an hour to beat her. He kept using the lowest skill level for attacks (slow down and on-screen commands during Bros. Attacks), but horribly underleveled as he was (probably at least 15 levels below what he should've been), I managed to beat it for him.
Skill is a good factor in RPGs. Mindless grinding or excessive battle runs can show that.
3DS: 5284-1428-8156 (Sammy); NNID: YearOfTheWooster
Play/msg me! Luigi's Mansion (2*file), Kid Icarus (I play a mean bear claws), and Animal Crossing!
Yes. I really liked the additions in Legend of Dragoon for basic attacks, as well as the limit breaks in VIII.
I've never played Legend of Dragoon or Final Fantasy 8, but I did enjoy the action commands in Super Mario RPG and the Mario & Luigi games. I wish more games did stuff like that. It's a great way to keep turn-based battles interesting (much better than, say, using an ATB bar).
Only if they're done well and the game doesn't lag. I find they got in the way in The Last Remnant on 360 HOWEVER I got it on Steam so I'll try it again soon.
3DS: 1676-3698-5986 PSN: jotaroxtreme NID/Ouya/XBL: kdog254 Steam: kdognumba1
Yeah, they can add a little satisfaction to the combat. I tend to hit a button when an attack connects even when a game doesn't feature timed hits.
One of us. One of us. One of us.
While I refuse to play FFVIII (horrible magic system from what I have played), I loved Legend of Dragoon and I really enjoyed the way they did their combat. I guess it all spawns from my love of Super Mario RPG. Timed Hits were the best and really did something for the RPG genre. I forget if Nintendo added the timed hits or if it was Square. I want to say Miyamoto wanted them to add in Timed Hits to make it a little more like a Mario game or something like that.
If someone asks, "Am I the only one..." my answer is "yes".