Do you like timed button presses/mini-games on attacks in turn based rpg's?

#11TransdudePosted 10/26/2013 12:56:14 PM
TC, you forgot about the Mario & Luigi games.
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#12NovaLevossidaPosted 10/26/2013 1:00:58 PM
They're generally okay unless they're doing something stupid with rings and circles, which half of them do. Legend of Dragoon was awe—GUST OF WIND DANCE—some with some of its stuff. Mario RPG's timed attacks and defenses were great. Something like Unlimited SaGa was just terrible though.
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#13MinamoPosted 10/26/2013 3:55:13 PM
It depends. I've only ever played the demo of Legend of Dragoon, so I don't remember any of it, so the only JRPG that really did the button press timings correctly that I've played is the series of Mario RPG games (SMRPG, Paper, GBA).

In the Mario RPG games it makes sense, because you hit the jump button to jump multiple times on an enemy, etc. Whereas in the demo for FFXIII-2, there is a random QTE button press during the battle, and that was the point where I hit the home button, closed the demo, and promptly uninstalled it.

So only if they are done right are timed presses good/fun, but very rarely are they ever implemented well in any genre, much less JRPGs. I'd rather a more expansive battle system like SMT games rather than the oft-gimmicky timed presses.
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#14segagamerPosted 10/26/2013 3:57:31 PM
anything to give actual gameplay, yes

don't kill me, please
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#15stekim40Posted 10/26/2013 4:33:20 PM
no, No, NO. they are vile and repugnant and belong more in crappy 'twitch' based trash like CoD than an RPG.
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#16mashuPosted 10/26/2013 5:00:30 PM
No. It doesn't really add anything for me.
#17DBeanPosted 10/26/2013 5:50:24 PM
Yes. The Mario RPGs and Final Fantasy VIII with Squall's gunblade were fun to use like that.
#18Banjo2553Posted 10/26/2013 5:54:00 PM
I think that's pretty much why the Mario RPGs are the only ones I play with some exceptions. Makes battles more interactive.
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#19GamersTavernPosted 10/26/2013 6:10:02 PM
I prefer straight up Action RPGs, myself.
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