Why does Nintendo let IPs they get from publishing die?

#31KGTriggerPosted 11/5/2013 6:46:24 AM
Did these games sell well enough to convince Nintendo that they should do something about them? I don't follow sales so I wouldn't know.
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#32stop3Posted 11/5/2013 7:15:33 AM
iKhan88 posted...
Actually, most publishing agreements in games result in the publisher getting the IP. That's why Dennis Dyack had to call Shadow of the Eternals something other than Eternal Darkness.


I thought it was because his company went bankrupt and he started a new company. The assets of the original company could not be used, being held up in bankruptcy court or something?
#33stop3Posted 11/5/2013 7:17:13 AM
Jobocan posted...
Nintendo owns those IPs.


We'd have to see the contracts to know for sure.
#34iKhan88(Topic Creator)Posted 11/5/2013 7:19:37 AM
stop3 posted...
Jobocan posted...
Nintendo owns those IPs.


We'd have to see the contracts to know for sure.


Publishers getting the rights is the general practice, so it's a safe assumption. Bayonetta 2 is being published by Nintendo with permission from Sega, because Sega got the Bayonetta IP with the first game.
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#35DroneHunterPosted 11/5/2013 7:25:18 AM
It's weird how people are always complaining that Nintendo aren't making new ips or that they won't revive old ones and when they do make one, they don't buy it.
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#36AkaneJonesPosted 11/5/2013 7:29:08 AM
Is this topic a joke right?
I mean we are talking about Nintendo, here. A company that still does Mario, Zelda, Pokemon, Smash Bros, Metroid, Star Fox, Fire Emblem, Pikmin, Kirby, Donkey Kong, Yoshi, Wario, Animal Crossing, can revive "dead" stuff like Kid Icarus, Punch Out!, & Glory of Heracles, and still find time to create all those smaller series.

This isn't like Capcom with Mega Man, Breath of Fire, Viewtiful Joe, Son Son, Power Stone, ect.
This isn't like Konami with Goemon, Twinbee, Bomberman, Adventure Island, Bonk, Suikoden, ect.
This isn't Square Enix with Soul Blazer, Actraiser, Mana, Chrono, Musashi, Wonder Project J, Tobal, ect
This isn't Sega with Skies of Arcadia, Streets of Rage, Alex Kidd, Ristar, Billy Hatcher, Dragon Force, Shenmue, ect.
This isn't Sony with Ape Excape, Parappa, Jak & Daxter, Legend of Dragoon, Wild Arms, ect.
This isn't Microsoft with ... Oh wait they don't have anything of worth forget that.

Anyway why single out Nintendo they have to occasional stop certain big names for a gen or two because they don't have resources and people seem to want them to make new IPs all the time. That's why we haven't had a new F-Zero, and games like Eternal Darkness haven't had a sequel. Besides they have to respond to what sells, and why is it that when no new Zelda is in production that all people nag them about? Sheesh they seem to have gotten in a rut where they can't hear the people saying F-Zero, Star Fox, Custom Robo for the people saying Mario & Zelda because they aren't show it off yet. That's the real issue.

When should ask why Sony feels the need to dump all IPs for movie of the week type games. Nintendo is the only current company on the market actually doing something with a large bank of it's IPs. Why ask issues of Nintendo when they a currently the only ones not crushing things. And to bring up Fatal Frame that's more of a current NoA management problem, they're the chimps that ignored Another Code killing Cing, refused to give up Disaster, and caused operation Rainfall up roar. That's not Nintendo sitting on IPs, it's NoA pulling a SoA. Of course they are still better that SE's current and late managment, flat out baboons. No localization replaced with more iOS crap? What were they thinking.
#37stop3Posted 11/5/2013 7:33:00 AM
http://www.n-sider.com/contentview.php?contentid=322

According to this interview, Nintendo owns Geist... but may not have the rights to do a sequel without the original developer. (The developer can't remember what the contract says.)

Things can get complicated in these contracts. Nintendo could own the IP but still not be free and clear to do whatever they want with it.
#38iKhan88(Topic Creator)Posted 11/5/2013 7:49:57 AM
AkaneJones posted...
Is this topic a joke right?
I mean we are talking about Nintendo, here. A company that still does Mario, Zelda, Pokemon, Smash Bros, Metroid, Star Fox, Fire Emblem, Pikmin, Kirby, Donkey Kong, Yoshi, Wario, Animal Crossing, can revive "dead" stuff like Kid Icarus, Punch Out!, & Glory of Heracles, and still find time to create all those smaller series.

This isn't like Capcom with Mega Man, Breath of Fire, Viewtiful Joe, Son Son, Power Stone, ect.
This isn't like Konami with Goemon, Twinbee, Bomberman, Adventure Island, Bonk, Suikoden, ect.
This isn't Square Enix with Soul Blazer, Actraiser, Mana, Chrono, Musashi, Wonder Project J, Tobal, ect
This isn't Sega with Skies of Arcadia, Streets of Rage, Alex Kidd, Ristar, Billy Hatcher, Dragon Force, Shenmue, ect.
This isn't Sony with Ape Excape, Parappa, Jak & Daxter, Legend of Dragoon, Wild Arms, ect.
This isn't Microsoft with ... Oh wait they don't have anything of worth forget that.

Anyway why single out Nintendo they have to occasional stop certain big names for a gen or two because they don't have resources and people seem to want them to make new IPs all the time. That's why we haven't had a new F-Zero, and games like Eternal Darkness haven't had a sequel. Besides they have to respond to what sells, and why is it that when no new Zelda is in production that all people nag them about? Sheesh they seem to have gotten in a rut where they can't hear the people saying F-Zero, Star Fox, Custom Robo for the people saying Mario & Zelda because they aren't show it off yet. That's the real issue.

When should ask why Sony feels the need to dump all IPs for movie of the week type games. Nintendo is the only current company on the market actually doing something with a large bank of it's IPs. Why ask issues of Nintendo when they a currently the only ones not crushing things. And to bring up Fatal Frame that's more of a current NoA management problem, they're the chimps that ignored Another Code killing Cing, refused to give up Disaster, and caused operation Rainfall up roar. That's not Nintendo sitting on IPs, it's NoA pulling a SoA. Of course they are still better that SE's current and late managment, flat out baboons. No localization replaced with more iOS crap? What were they thinking.


Just because I'm criticizing Nintendo doesn't mean I'm saying other companies are in the right.

Also not using your own IPs is different from not using IP's you get in dev contracts. I'm just saying Ninty should take advantage of them in addition to their franchises.
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