Side scrolling Metroid game that is both 3rd and 1st person.

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2 years ago#1
The gamepad would consistently be Samus' first person view, with visor and everything set up, and the top would be side scrolling, and you can switch between the two at the press of the minus button.

I feel like I would throw up, but the concept sounds interesting no?
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2 years ago#2
Probably the best way they could marry the concepts of first-person and third-person exploration, though I know not everyone will be happy with it.

Since it seems like it'd be a waste to use the Gamepad for nothing but the nice first-person perspective, I reckon scanning gameplay would work wonderfully on the hardware.
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"Don't wanna know...where the sinners go..."
2 years ago#3
I'd like another take on O:M gameplay
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2 years ago#4
colt85 posted...
I'd like another take on O:M gameplay


Distilled Ninja Gaiden where holding one button then releasing, and spamming missiles in first person mode was not that great of a Metroid experience.

3rd parties on Nintendo franchises can be sometimes good, like with F-Zero, and Star Fox Assault. Tecmo was a bad choice though.
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Xbox Live GT: Hero C
NNID: HeroC114
2 years ago#5
HeroC114 posted...
colt85 posted...
I'd like another take on O:M gameplay


Distilled Ninja Gaiden where holding one button then releasing, and spamming missiles in first person mode was not that great of a Metroid experience.

3rd parties on Nintendo franchises can be sometimes good, like with F-Zero, and Star Fox Assault. Tecmo was a bad choice though.


Obviously the game needs fixing, but it was an interesting premise.

Also, you say OM wasn't good, but then say Star Fox Assualt was? Wa-wa-what? Also don't forget Capcom's Zeldas, those were great
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2 years ago#6
colt85 posted...
HeroC114 posted...
colt85 posted...
I'd like another take on O:M gameplay


Distilled Ninja Gaiden where holding one button then releasing, and spamming missiles in first person mode was not that great of a Metroid experience.

3rd parties on Nintendo franchises can be sometimes good, like with F-Zero, and Star Fox Assault. Tecmo was a bad choice though.


Obviously the game needs fixing, but it was an interesting premise.

Also, you say OM wasn't good, but then say Star Fox Assualt was? Wa-wa-what? Also don't forget Capcom's Zeldas, those were great


I've played all the recent Ninja Gaidens, so going from those to Metroid Other M, I want to say they even used the same game engine, although I'm not certain. It just felt too simple.

Talk about extreme laziness when you get the gravity suit. I bet they worked on the cutscenes first, with Samus in one suit, and this was the reason why it doesn't change throughout the game.

Star Fox Assault was fun, even though it had interesting controls. I appreciated it. It was more memorable than Metroid Other M, to me. That's saying much, considering how old Assault is in comparison.
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Xbox Live GT: Hero C
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2 years ago#7
Nintendo's insistence on making you use Wiimote only hurt the concept.
2 years ago#8
Didn't they try something like that with Metroid Other:M? Though to hear most people talk that Metroid game is not even worthy of its name.
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"Why a numeric keypad!? This is a video game controller, not a phone!!"
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