Is Super Mario 3D World a step backwards from Super Mario 64?

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2 years ago#1
While the game looks very beautiful, I can't help but notice it uses a fix camera position and the game's y axis seems very limited, maybe to the point where it doesn't seem 3d at all and a step backwards from Super Mario 64. I don't know though, I've never played the game, only watched videos of it.
2 years ago#2
And explain how a camera not moving the full 360 degrees makes the game less 3D?
2 years ago#3
I never considered Land/World to be the "3D" Mario titles, they are more a combination of 3D level structure with 2D design in mind (Get to Point A to B)
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2 years ago#4
A step backwards in what regard, exactly?
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2 years ago#5
It's not supposed to be like Super Mario 64. It is meant to be played with multiple other players, after all. Having a flexible camera system would mess up that experience for anyone not controlling the camera. Sunshine and Galaxy are more comparable to 64.
2 years ago#6
No not at all. It's just how the game is designed and to be far it works with the levels. A step backwards would be if the level design was garbage , which is not the cases. Infact it's the opposite , Super mario 3d world surpasses Mario 64 in level design in many ways. 64 always felt shallow and empty. 3d world level design is awesome, they almost always award for exploring a the levels and the power ups are really unique.
2 years ago#7
You actually CAN move the camera. It's not locked to any particular setting.
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2 years ago#8
Camera control would probably not be a good idea for a game designed largely around local co-op.
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2 years ago#9
Honestly, I felt like the only reason to move the camera in Mario 64 was because the default camera was really bad. 3D World is pretty good about its camera position, and you actually can rotate it a little bit.
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2 years ago#10
It's not a step back. It's just different, and if anything, better than SM64. The NSMB games are an example of a step back.
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