If Nintendo fans don't buy 3rd party games, why will they buy indie games?

#31Lefty128kPosted 3/5/2014 4:45:37 PM
Terotrous posted...
Lefty128k posted...
They won't have the plumber and friends, so expect about 200k sales apiece.
Just like the vast majority of third party Wii U titles.

I pity the ones foolish enough to sign exclusivity with Nintendo.

200k is spectacular success for an indie game though.


No it isn't. That's poor performance.

You act otherwise because Nintendo.
#32Baha05Posted 3/5/2014 5:02:09 PM
Lefty128k posted...
They won't have the plumber and friends, so expect about 200k sales apiece.
Just like the vast majority of third party Wii U titles.

I pity the ones foolish enough to sign exclusivity with Nintendo.


200k for an indie game is pretty damn high
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#33CranberryPSOPosted 3/5/2014 5:06:35 PM
For your average indi game, 200k is a very good number. That's extremely high for most indi games.

The vast majority of Indigames are not going to become viral hits like Flappy Bird did.
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#34NovaLevossidaPosted 3/5/2014 5:13:09 PM
To be honest, if you want to see SOTN properly translated to 3D, I'd say look at Dark Souls. Lords of Shadow is a good game in itself, but it's something else entirely.
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#35DrumguyPosted 3/5/2014 5:14:32 PM
I'm a Nintendo fan and I buy third party games.
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#36Oni_TaedoPosted 3/5/2014 5:20:05 PM
Valor_Phoenix posted...
Ah yes, a quote from an out of touch guy in charge of Konami, which hasn't made a decent game in I don't know how long.

Best selling Castlevania? Symphony of the Night on PS1, and it's 2D. Outsold all of the garbage 3D attempts from that time period.

...so obviously, they need to make more 3D garbage.

http://www.metacritic.com/game/playstation-3/castlevania-lords-of-shadow-2


Not to... um... burst your bubble, or anything, but SotN HAS been re-released several times.
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#37samuraigaidenPosted 3/5/2014 5:22:31 PM
Nintendo is making incentives to bring indies to Wii U, like paying the Unity license for Wii U games. These measures don't cost enough to hurt Nintendo's pockets, but are enough to make it worthwhile for indies to put their games on the platform.
#38Yelnam-26Posted 3/9/2014 1:50:30 PM
just look at how well indie games like gunman clive, mutant mudds, mighty switch force 1 and 2 have done on wii u and 3ds.

I didn't like mutant mudds but renegade kid(I think that's the devs name) have done well for themselves. Gunman clive was made by one person(apart from the soundtrack which was also awesome) and that game was a steal, 2 it was and the gameplay and art style was perfect.
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#39WereshovelPosted 3/11/2014 5:12:12 PM
Zellio2014 posted...
I bet this 'put indie games on the Wii U' craze will be dead in a year.


This
#40DorotimusWitikPosted 3/11/2014 5:15:01 PM
It helps that the indie game devs don't have a lot of competition from other 3rd parties. Wii U owners have to buy something after all.
Also they tend to focus a lot on the kinds of nostalgic crap that a lot of Nintendo fans like.