I feel like 3D is a hindrance in platformers

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1 year ago#21
Crash, Jak, Mirror's Edge, and the Galaxy games disagree with you
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1 year ago#22
Weltall548 posted...
Another thing that doesn't work in open 3D is autoscrolling levels.


You mean like the ones in Super Mario 3D World? I hate them. You can't tell where the hell you are half the time.
1 year ago#23
Id say that some 3D Sonic games like the Adventure Titles are good examples of pure platformers that take good advantage of the three dimensions (at least the Sonic & Shadow levels); it is of course worth noting that those games streamline things with the Home Attack
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1 year ago#24
Weltall548 posted...
What it hinders is the platforming itself.

In linear 3D platformers, the 3D is only a slight hindrance. Some level designs in 2D games, and the fast paced platforming of Donkey Kong Country: Tropical Freeze and Rayman Legends would be difficult to make, or impossible.

It's worse in open 3D platformers. They must be designed with backtracking in mind. Things like chase sequences or crumbling platforms are impossible. The platforming is usually very light. They tend to focus on exploration over platforming, too. This is why games like Super Mario 64 feel more like adventure games than true platformers.

This
1 year ago#25
XSilverPhoenixX posted...
Weltall548 posted...
Another thing that doesn't work in open 3D is autoscrolling levels.


You mean like the ones in Super Mario 3D World? I hate them. You can't tell where the hell you are half the time.


Even if they aren't that good, they're still an example of something impossible to do in open 3D.
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#26
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1 year ago#27
Why is Super Mario Galaxy being mentioned? It's strengths are the same as 3D World's, the graphics, music, and creative level design. All of that is possible in a 2D game. Even Galaxy's gravity mechanic would work in 2D.
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Batman: Arkham City is the best game of all time.
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