SE: No DX11 = No KH3 on WiiU. Sonic Boom Devs: Here's the game running on DX11!

#1Soul_AlchemistPosted 4/20/2014 11:13:42 AM
Square-Enix is now a confirmed liar. The main reason Kingdom Hearts 3 isn't coming to WiiU is due to the "lack of DX11", but Sonic Boom runs on DX11 and uses the CryEngine 3.

http://www.sonicstadium.org/2014/04/very-high-res-off-screen-development-pic-of-sonic-boom-wii-u-reveals-hud/

.
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#2Maverick_ReznorPosted 4/20/2014 11:16:03 AM
Devs are lazy and have to play everything extremely close to the chest now or risk going bankrupt.
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#340DribylfPosted 4/20/2014 11:18:38 AM
When did Square-Enix say that? Because i think youre lying.

Mainly because the PS4 doesnt use DX11
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#4Maverick_ReznorPosted 4/20/2014 11:19:36 AM
40Dribylf posted...
When did Square-Enix say that? Because i think youre lying.

Mainly because the PS4 doesnt use DX11


http://playeressence.com/final-fantasy-15-and-kingdom-hearts-3-use-directx-11-so-wii-u-chances-are-slim/
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#5-POWERGLOVE-Posted 4/20/2014 11:19:49 AM
Video game developers lie to us all the time.
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#6HayashiTakaraPosted 4/20/2014 11:19:53 AM
This was confirmed a long time ago already with a different developer.
#7donkeyjackPosted 4/20/2014 11:21:51 AM
The Wii U is too weak.

It will handicap the X1 and PS4 version.

Where were you guys when FF10 was announced for the PS2?

Did you guys wanted on the GCN?
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#8DiscostewSMPosted 4/20/2014 11:23:06 AM
HayashiTakara posted...
This was confirmed a long time ago already with a different developer.


Maybe so, but a lot of people tend to take the positive news based on one source, and toss it aside (while doing all they can to say the negative news from one source is valid). It's harder to do that when you've got multiple sources agreeing with each other on the matter.
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#9SegavsCapcomPosted 4/20/2014 11:26:38 AM
Isn't Sonic Boom using a modified version of the CryEngine?
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#10DiscostewSMPosted 4/20/2014 11:29:34 AM(edited)
SegavsCapcom posted...
Isn't Sonic Boom using a modified version of the CryEngine?


From what I understand, the main modification was to allow it to render addition separate screens (in this case, to the Gamepad), because it never needed it prior to this.
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