On a scale of 1-10, how much do you care about the story in a game?

#21QuestionmarktariusPosted 5/14/2014 3:04:39 PM
0
"Story" serves the same purpose in videogames that it does in porn. It's just there to provide an excuse, and then mostly just gets in the way of the action after that.

"So... I hear you're having problems with you pipes! Let me get out my tool" and "Big-eyed teenagers save the world" are functionally identical. Stopping to show a hairy guy fix a sink and stopping to show those big-eyed teenagers on an awkward "date" of sorts are also functionally identical.
#22Rasputin77Posted 5/14/2014 3:05:30 PM
KyoReiseTaisen posted...
DEPENDS ON THE GOD DAMN GENRE.
JESUS CHRIST.
Can you people STOP being this freaking dense?!

So... why not just say that simply, instead of having a fussy little hissy-fit over it? I swear I've seen you make some childish-sounding posts elsewhere too. Anyway, allow me to demonstrate proper technique...

Ahhh, TC, I happen to think it depends on the genre... at least it's that way for me. (I'm not dumb or young enough to assume everyone thinks the exact same way)

RPGs = 4 or a 5
Anything else = 1. "Story" in a fighting game happens to be one of my biggest annoyances. "In order to save Earthrealm, Liu Kang must first beat-"-- ***MASHES START VIOLENTLY**
#23BlueInfinityPosted 5/14/2014 3:05:56 PM
Skyminxyz posted...
Not trying to be rude but I'm not surprise that on the Nintendo board most people are saying 5 or less...


I'd give it a 7 or so personally, though a good 4 or so points depend on the dialogue itself rather than the actual story.


First part really necessary? Interactive media is more than just a book, man.

Some puzzle and sports games are fun to people. Is that too wrong? Some RPGs have no plot too.

People can enjoy a game for it being just a game to them.
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'[Blue], call me whatever feels right on your keyboard.' - Marsford
'I didn't bother to read any of that since you have bad taste in games.' - KGTrigger
#24WildsparkPosted 5/14/2014 3:06:04 PM
7
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Gamefaqs: where 12 year olds tease 11 year olds for acting like 10 year olds.
#25Rasputin77Posted 5/14/2014 3:08:31 PM(edited)
Avirosb posted...
fon1988 posted...
I hope these people didn't make you sad, they were actually really rude over a valid question.
No they weren't?

Why is that a question? First, learn how to format your replies properly (like I did), then, learn punctuation marks. We'll talk later. ;)
#26SyCo_VeNoMPosted 5/14/2014 3:06:48 PM
As others said depends on the genre
Platformers, side scrolling beat em ups, and 3d shooters almost no story is needed. So I'd say a 2 as the best ones you can write the entire plot on the back of a cocktail napkin
Look at early Nintendo games story usually girl gets captured guy goes plowing through countless enemies to get her back. Think original Metroid was the only one that didn't follow that plot that I can think of.

RPG's it can go either way. You are roleplaying a story, but there are so many different ways to tell the story. Old RPG's had a story that was told via where you went, and the NPC's you talked to. Modern ones seem to cut a bit of that out, and just went for movies instead.
Now a RPG without a story I don't see how it would work as there would be nothing driving you to do anything. It would basically just be a grinding game from the 1st level till you can beat the boss with no objectives inbetween. so I'd say a 9

Sports, and puzzle games are pretty much the only genre's I can say don't need any story what so ever.
#27BlueInfinityPosted 5/14/2014 3:09:43 PM
Rasputin77 posted...
Avirosb posted...
fon1988 posted...
I hope these people didn't make you sad, they were actually really rude over a valid question.
No they weren't?

Why is that a question? First, learn how to format your replies properly (like I did), then, learn punctuation points. We'll talk later. ;)


You know people can have different enunciation to indicate intention, right?

Like, he was inferring further explanation was required, or requested. Asking where he got that from.

It happens in normal conversation all the time.

"Dude, that guy looked JACKED!"
"Right?"
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'[Blue], call me whatever feels right on your keyboard.' - Marsford
'I didn't bother to read any of that since you have bad taste in games.' - KGTrigger
#28AstralFrostPosted 5/14/2014 3:23:35 PM
I suspect that anyone who says they don't care about story in a game has never played a game with a good story.

Personally I like games with a story, it adds to the suspension of belief. Doesn't mean I can't enjoy mindless games in the vein of Mario or Angry Birda though.
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Man at this rate I wouldn't be surprised if Mr. Iwata committed sudoku on himself
#29AstralFrostPosted 5/14/2014 3:23:51 PM
I suspect that anyone who says they don't care about story in a game has never played a game with a good story.

Personally I like games with a story, it adds to the suspension of belief. Doesn't mean I can't enjoy mindless games in the vein of Mario or Angry Birds though.
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Man at this rate I wouldn't be surprised if Mr. Iwata committed sudoku on himself
#30FruitPuddinPosted 5/14/2014 3:33:45 PM
1. Story doesn't matter, not even in RPGs. Don't pretend that it does because there's NEVER been a half-decent RPG story. When developers try, you get FF13.