Diddy Kong Racing

#21PedroMontanaPosted 5/16/2014 6:15:40 AM(edited)
I want a sequel to Donkey Kong Barrel Blast/Jet Race. That game is seriously underrated.
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No More Heroes
#22StephenYap3Posted 5/16/2014 9:32:20 AM
Vlugge_Japie posted...
I remember the DS version featured getting a turbo start by blowing like mad in the mic.

Ugh....


Not to mention spinning circles or sliding up on the touch screen. -_-
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They call me Ringabel...
#23AllstarJasonPosted 5/16/2014 10:18:39 AM
I've been listening to the DKR soundtrack a lot lately, one of the best OSTs ever made.

The game itself was very fun too. I would say better than Mario Kart 64 overall (adventure mode, 3 vehicle options, more visually pleasing art style, dat soundtrack) but MK64 was a more fun party game and I feel it had better controls overall. If only Rare had been kept around so we could have got the sequel DKR deserved.
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~Vancouver Canucks~
#24NGagePosted 5/16/2014 10:38:14 AM(edited)
SampsonM posted...
Swan3624 posted...
I do wish it would come back in some form, especially on the Virtual Console or something.

And yes, RIP Rareware. Unlike a lot of people, though, I think Rare died with the Kinect. Before that, they still made awesome and inventive games. All of their pre-Kinect games were amazing, for me. Viva Piņata is a personal favorite, Grabbed By the Ghoulies is the weakest of the bunch but is still so silly and fun... Banjo-Kazooie: Nuts & Bolts was a great game when you put aside it being completely different from its predecessors, Kameo was hugely underrated, Conker: Live & Reloaded was just as amazing as Bad Fur Day.

...ugh. Then the Kinect came out, the "NXE" or whatever... the Next something Experience? Rare made those stupid avatars, they were a driving force behind the Kinect, they have only made crappy Kinect games since then...

It's awful. It's so sad. It's a great example of how just because a company shares the same name as one from the past, doesn't necessarily mean they will still be the same company you knew and loved.

I'm hoping with Microsoft taking focus off the Kinect, Rare will be able to get that creative spark that was being hampered by the glorified EyeToy.


Companies are just collections of people, and as I understand it, most of the talented people that made Rare great left long ago.


People constantly exaggerate that, like for example claiming that most of the employees left to form Free Radical Design when it was really like five people from the Goldeneye/Perfect Dark team (leaving the Donkey Kong Country/Banjo-Kazooie team, the Killer Instinct/Conker team, & the other parts of Rare unaffected). This Kinect restructuring though seems to be the end of Rare as we know it.
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"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto
#25SampsonM(Topic Creator)Posted 5/16/2014 11:52:40 AM
NGage posted...
SampsonM posted...
Swan3624 posted...
I do wish it would come back in some form, especially on the Virtual Console or something.

And yes, RIP Rareware. Unlike a lot of people, though, I think Rare died with the Kinect. Before that, they still made awesome and inventive games. All of their pre-Kinect games were amazing, for me. Viva Piņata is a personal favorite, Grabbed By the Ghoulies is the weakest of the bunch but is still so silly and fun... Banjo-Kazooie: Nuts & Bolts was a great game when you put aside it being completely different from its predecessors, Kameo was hugely underrated, Conker: Live & Reloaded was just as amazing as Bad Fur Day.

...ugh. Then the Kinect came out, the "NXE" or whatever... the Next something Experience? Rare made those stupid avatars, they were a driving force behind the Kinect, they have only made crappy Kinect games since then...

It's awful. It's so sad. It's a great example of how just because a company shares the same name as one from the past, doesn't necessarily mean they will still be the same company you knew and loved.

I'm hoping with Microsoft taking focus off the Kinect, Rare will be able to get that creative spark that was being hampered by the glorified EyeToy.


Companies are just collections of people, and as I understand it, most of the talented people that made Rare great left long ago.


People constantly exaggerate that, like for example claiming that most of the employees left to form Free Radical Design when it was really like five people from the Goldeneye/Perfect Dark team (leaving the Donkey Kong Country/Banjo-Kazooie team, the Killer Instinct/Conker team, & the other parts of Rare unaffected). This Kinect restructuring though seems to be the end of Rare as we know it.


The Stamper brothers that created the company left in 2007.
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"They tell me dont get high, and I should try to make a living, I tell em' imma hustler and I'd rather make killin' "~Weezy F. Babby