Has Digital Foundry ever been wrong?

#1URAlsrPosted 5/16/2014 10:07:07 AM
They have been the main source to break down how the top games run & look. Is there any reason not to trust them?
#2splashinkarpPosted 5/16/2014 10:10:50 AM
Yes. Everything and everyone has been wrong at some point.
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#3NovaLevossidaPosted 5/16/2014 10:12:02 AM
They've been wrong before. As I advise all the time, wait til the game's out before anything is truly confirmed.
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The HUD...
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#4URAlsr(Topic Creator)Posted 5/16/2014 10:16:15 AM
NovaLevossida posted...
They've been wrong before. As I advise all the time, wait til the game's out before anything is truly confirmed.


Do you recall which games were they wrong on & what where they wrong about?
#5NovaLevossidaPosted 5/16/2014 10:21:17 AM
URAlsr posted...
Do you recall which games were they wrong on & what where they wrong about?


Battlefield 4. Essentially, they tried capturing footage with their own setup instead of the default setup that the event provided. Their footage came off looking very different from other outlets' footage, so they had to go back and correct that which threw out a lot of conclusions that they gathered. But they're very open about what happened and the steps they took.

That was pre-release though. They're generally very good about post-release things.
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The HUD...
...placed conveniently on the Wii U gamepad. - TreeFall Studios on The Letter
#6URAlsr(Topic Creator)Posted 5/16/2014 10:34:42 AM
So their post release breakdowns have all been on point. Like the multiplat breakdowns & such. Thats what im wondering about.
#7da_StoOgePosted 5/16/2014 10:36:22 AM
Eh, I feel that some times they point small differences out just because, and they don't do a decent enough job explaining how something that only happens a handful of times in a play-through isn't as important as a games frame rate or resolution.

They're nowhere near as bad as Lens of Truth in that regard though.

For example (the only one that immediately sprang to mind, but there's been many others) is the new gen versions of Thief.
They made out that the PS4 versions lack of 16xAF was almost as big a deal, if not more so, than the Xbox One versions lower resolution, frame rate, and lack of parallax occlusion mapping.

The PS4 version also has the awful texture loading issue that's basically a feature of the UE3, but they fail to mention that it's only apparent for a second after a load screen, and never while progressing through a level.

It just seems like they try too hard some times to appear non-biased, but a comparison site should never try and cater to fanboys, but rather multi-console owners.
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#8XenocrushPosted 5/16/2014 10:38:12 AM
They are always wrong, because their views are bias towards Xbox. Richard Leadbetter was anti Nintendo in his Mean Machine days and was a Sega fanboy, and when Dreamcast went under he blamed Sony for it, so when Xbox came along he jumped on the bandwagon and has never looked back.
#9SonytendoPosted 5/16/2014 10:38:24 AM
Not all of them. The FFX HD PS3 they ran in 720p mode when it had a 1080p mode and used the fact that it wasn't in 1080p to complain. They sometimes miss little things like that or set their stuff up wrong. It's rare but there are mistakes.
#10HaloOfTheSun442Posted 5/16/2014 10:44:06 AM
No, they are perfect and never wrong. All hail Digital Foundry.