Zelda U trailer vs. Zelda 2010 leak/rumors: THEY MATCH! (so far) BIG PREDICTIONS

#1adampeltzPosted 6/17/2014 5:13:43 AM(edited)
This comes from the same source that predicted the existence of MiiVerse. So far, based on the trailer, it seems like Zelda U is pretty consistent with the "leak" from 2012. Based on what Aonouma has been saying about navigating the overworld and entering areas from any angle, plus the 2012 rumors below (if completely true), it looks like we are getting one hell of a game:

http://theredherb.com/post/31008337778

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

A summary of the predictions:


-Wii U’s Zelda is humungous. The source claims the game wouldn’t be possible if not for the console’s optical discs and their 25GB storage capacity.

-The game will feature roughly the same amount of dungeons as previous entries, but their size is awe inspiring. One dungeon is described as literally a forest greater in length than Ocarina's Hyrule Field.
Taking into account the increased girth, some dungeons have been segmented. These uber dungeons are said to take hours to complete.

-The title will of course play host to HD graphics “with the most advanced visual features Nintendo has ever made.” The game’s engine is being built from the ground up and actually utilizes a lot of third party tech for physics effects and rendering.

-However, it’s imperative to note that the designers are not going for realism in their visuals (like the “Just a Tech Demo” tech demo). At Nintendo’s behest, Wii U Zelda will have a visual art style on par with Skyward Sword so as to stay true to the “core values of Zelda.”

-It may be dangerous, but you’re going to have to go it alone. No form of multiplayer will be present in the game nor is the notion even being toyed around with. There may be online functionality with Miiverse, but only as far as exchanging hints with friends. The online component “is not a big priority” for the development staff at this point.

-Rather than being created with the Wii U’s GamePad in mind, the GamePad may have actually been molded with this particular Zelda in mind. At least one major feature was brought to the controller only
because the development team “figured out they could do something cool with it.”

-As such, the entire game revolves around the GamePad’s use, each dungeon supposedly offering a unique gameplay experience with the tablet controller. “Every single feature in the controller is used to its full potential.”

The anonymous source goes on to promise Wii U Daily that this new Zelda packs one fantastic feature after another, predicting that its innovations will be copied for years to come.

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#2HotCrumpetsPosted 6/17/2014 5:08:56 AM
Hopefully its true, sounds pretty cool.
#3iKhanicPosted 6/17/2014 5:13:12 AM
The giant world prediction has been made a billion times. The 2014 part is wrong, as the reveal was originally going to be in 2013.
#4XenoFFvsPosted 6/17/2014 5:16:33 AM
When thousands of people make predictions, a few are bound to be right. Unfortunately, you can only ever know who was right in hind sight so none of it really helps us on the outside.
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#5VoelgerPosted 6/17/2014 5:17:20 AM
I hope there's off tv play
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#6ManuKesnaPosted 6/17/2014 5:24:52 AM
Hours to beat a dungeon? I hope not since that sounds really boring
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#7adampeltz(Topic Creator)Posted 6/17/2014 5:30:24 AM(edited)
iKhanic posted...
The giant world prediction has been made a billion times. The 2014 part is wrong, as the reveal was originally going to be in 2013.


That's true. But it may have been right at the time. Don't forget, this was in 2012 before ALBW was even announced and before Aonouma was talking about "open world" and nonlinear Zeldas, and before he revealed they were going to "shake up" the Zelda formula which he first mentioned in a Nintendo direct in 2013.

Heck, WWHD wasn't even announced until January of 2013. So this precedes any official hints about "giant worlds". In fact, this rumor is where the "giant world" rumor originally started.

Plus let's not forget, since the transition to 3D, Zelda games have consistently missed their target dates for release by well over a year: OOT, TP, and SS were all release at least 1 year later than originally planned. WW was released on time, but dungeons were cut.
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#8iKhanicPosted 6/17/2014 5:25:59 AM
XenoFFvs posted...
When thousands of people make predictions, a few are bound to be right. Unfortunately, you can only ever know who was right in hind sight so none of it really helps us on the outside.


This. If you throw a thousand darts, one is bound to hit the bullseye.
#9scoobydoobydontPosted 6/17/2014 5:38:45 AM
adampeltz posted...
-However, it’s imperative to note that the designers are not going for realism in their visuals (like the “Just a Tech Demo” tech demo). At Nintendo’s behest, Wii U Zelda will have a visual art style on par with Skyward Sword so as to stay true to the “core values of Zelda.”


Good to know who's to blame when I never buy a Wii U now. *awaits flames from NDF*
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#10GencoilPosted 6/17/2014 5:43:22 AM
ManuKesna posted...
Hours to beat a dungeon? I hope not since that sounds really boring

Yeah, I'd rather have lots of medium-sized dungeons scattered throughout the world.
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