So for Nintendo games, it goes: gameplay > story > graphics. Right?

#31CalistoCoonPosted 7/9/2014 10:26:54 AM
In Skyward Sword isn't it more fair to say Handholding > Then everything else.
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#32BoundtotheEarthPosted 7/9/2014 10:27:48 AM
What it should be for pretty much all video games is gameplay > music > graphics > story.
#33emayerPosted 7/9/2014 11:07:37 AM
It depends on each individual game and what it's trying to accomplish. With a platformer like Mario, obviously what I'm looking for first and foremost is a fun gameplay experience. But with a Donkey Kong Country game, I'd put the visual aesthetic and music right up there with gameplay in importance because the atmosphere and world-building add a tremendous amount to the experience.

Something like Earthbound, Mother 3, Chrono Trigger, and a number of other RPGs, I'm much more interested in the story, the characters, and the experience of being in those worlds than I am the gameplay mechanics of battling, item management, and whatever. In fact, I prefer it when the gameplay is as simple and unobtrusive as possible in those types of situations.

It really depends on what type of game you're talking about and what its developers were trying to accomplish.
#34Lefty128kPosted 7/9/2014 11:12:37 AM
They make the game on the lowest possible budget, whatever they gotta do to accomplish that is what gets done. Like stripping out full voice acting.
#35squatch22Posted 7/9/2014 11:13:18 AM
Lefty128k posted...
They make the game on the lowest possible budget, whatever they gotta do to accomplish that is what gets done. Like stripping out full voice acting.


Like Kid Icarus?

Oh wait
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#36xoftheuniversePosted 7/9/2014 11:13:24 AM
ponyseizures posted...
Works with almost any game.
Skyward Sword, Xenoblade Chronicles, Mario Galaxy, No More Heroes.
Is this a solid flowchart?


No. You're close, It goes for all games Gameplay > Music > Story > Graphics. Also keep in mind the later two of those are not even necessities as there are plenty of games with no story or crappy stories that are still awesome including the puzzle genre (actual puzzles like Tetris) in it's entirety and things like Super Mario World, and there are newer games that can have old graphic styles like MegaMan 9/10 and then there is Minecraft (I don't know why people like this tbh).
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#37lordofthenlpplePosted 7/9/2014 11:18:26 AM
Story is important. Not because it needs to be good, but it cant be bad. Some stories are just so cringe worthy, I just couldnt finish it. They were better off not having a story at all.
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#38WhyitEarpPosted 7/9/2014 12:30:32 PM
Its more like gameplay>>>>>>>>>>>everuthing else
#39KaijinSurohmPosted 7/9/2014 12:34:14 PM
The story is greatly dependent on a few factors.
If a game is fun, then it'll help, but between the Gameplay, Art, and Story, all three add something to the experience of the game.

Lets take Mario Bros for the NES:
Giant evil turtle kidnaps princess, a fat Italian plumber must go save her.

That was it. That was the whole story. It was simple, the premise wasn't complicated (completely insane and drug induced, but simple), you didn't have to think about it, and since it was so out there, you didn't need to get technical like "What was Bowsers intentions? Why are there mushroom people talking? Why a plumber?". You just kinda accepted it, and anything that happened was a trip.

In that aspect, the story was great because it was simple. The controls were simple, and the graphics fit the game perfectly.

Overall the game was amazing in all three categories, because they complimented each other.

Past that, the only time everything starts getting mucked up is when a game starts attempted to root itself more into reality.
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#40RybalPosted 7/9/2014 12:43:26 PM
lordofthenlpple posted...
Story is important. Not because it needs to be good, but it cant be bad. Some stories are just so cringe worthy, I just couldnt finish it. They were better off not having a story at all.


Which is most Nintendo games.

With Nintendo, it's all about gameplay. If it's fun, they'll take a chance on it. Graphics/style would follow that and story would be a VERY distant third, though there are some exceptions.
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