Why do people argue that Smash Bros isn't a fighting game?

#131ElectricMolePosted 7/31/2014 1:22:14 AM
move set of each character is very limited.
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#132NeoBowserPosted 7/31/2014 4:19:20 AM
It is a tennis game obviously
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#133Ghost-inZeShellPosted 7/31/2014 4:49:34 AM
Terotrous posted...
Ghost-inZeShell posted...
If you define it as Street Fighter clones, then you are only going to have a handfull of games in that genre.

In particular you would be excluding games like Tekken and Soul Calibur that no one seriously denies are fighting games.


SC gives you weapons and armor.
I don't know how Tekken distinguishes itself from SF.
#134IlluminoiusPosted 7/31/2014 5:27:49 AM
this is why defining games as genres is stupid
#135n00bsaib0tPosted 7/31/2014 5:59:48 AM
Illuminoius posted...
this is why defining games as genres is stupid


It's really not stupid. Think about it. When a new platformer comes out, you would have to define it as "kinda like Mario". When a new fighter comes out you define it as "kinda like Street Fighter". When a new shooter comes out you define it as "kinda like Wolfenstein". It doesn't work without genres.

And even if that was how we did it, we actually have people on here arguing over whether or not it shares traits with other fighters. I've provided examples several times and people still insist Smash has no common traits with Mortal Kombat.

So whether or not genre names exist, the argument would still happen.
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#136Jaime_BennPosted 7/31/2014 9:35:45 AM
ElectricMole posted...
move set of each character is very limited.


Guile has 2 special moves, 1 super, 2 Ultras...
#137manmousePosted 7/31/2014 10:52:44 AM
n00bsaib0t posted...
Iokua posted...

Power Stone isn't a fighter either, it's a party game, and Smash bears no similarities to DoA, Injustice, MK or SC.
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Environments, Supers, ring outs, items?

Before Smash had items you could pick up rocks and skulls and hurl them at your opponent in Mortal Kombat 4.

Before Smash had interactive environments you could be knocked through environments in DOA. Actual interaction was such a good idea it was used in Injustice.

Before Smash let you knock your opponent off the stage to win, Virtua Fighter and Soul Edge (the first Soulcalibur title) had ring out victories.

Before the Final Smash, Art of Fighting had Desperation Moves, Street Fighter had Super Combos.

The way Smash handles corner juggles was such a good idea that they damn near copied it exactly in Tekken.

And how is Power Stone not a fighter? People keep saying it but no one ever has a reason. It's a fighter for the same reason all these other games are. Supers, items, environments, fighting, etc.


not to mention, Eternal Champions back on Sega Genesis also had interactive stages. there was that battle room, where you start by setting which hazards and weapons you want to be active.

so you could start up a match in that room, and have lasers firing from the sides, saw-blades rolling across the floor every couple seconds, a floating ball thing that can fight back, and a whole list of other traps and hazards to turn the battle room into a living hell.
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#138supernikuPosted 7/31/2014 11:35:53 AM
A fight is defined as competitive exchange of physical combat. Thus smash bros is a fighting game.
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