So far it seems like Zelda U will use the gamepad as a map.

#1PS4WarriorPosted 8/27/2014 8:00:58 PM
http://www.gonintendo.com/s/236032-aonuma-on-how-nintendo-approaches-the-open-world-in-zelda-wii-u

Hopefully they keep it simple and don't try and burden the game with gimmicks.
#2PCbredPosted 8/27/2014 8:04:05 PM
Just needs to be like wind waker...why are we talking about this?
#3heartlesshero17Posted 8/27/2014 8:04:10 PM
Good. I liked using the gamepad as a map in WWHD.
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#4PS4Warrior(Topic Creator)Posted 8/27/2014 8:29:08 PM
Bump.
#5EvilcrachittPosted 8/27/2014 8:29:57 PM
Open World games pretty much need a decent map system, so I'm not too bummed out
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#6sdand1Posted 8/27/2014 8:31:26 PM
Well if this was a troll topic it failed
But I don't see why not
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#7Granadico_Posted 8/27/2014 8:33:55 PM
Hopefully this is just one of the options. An item management thing is very useful in Zelda/RPGs. The gyroscope for the bow was also amazingly useful.
#8PS4Warrior(Topic Creator)Posted 8/28/2014 3:58:38 AM
Bump
#9wingo84Posted 8/28/2014 4:09:51 AM
I think the better point to take away from that quote is not about how the game pad is used but how the game won't be pointing us exactly where to go every 5 seconds and might actually contain real adventure elements. There is a 96% chance I will love this game.
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#10AvirosbPosted 8/28/2014 4:14:04 AM
I hope it will have a drag-and-drop inventory system like in WW but maps are good too.
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