I still think it would have been better if nintendo wholly bought Rare...

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11 months ago#1
When they had the chance. I mean rare came to nintendo first and asked if they would purchase them right? But stupid nintendo turned them down. Now look at the current situation for both companies. Under microsoft, rare became nothing but a shell of their former self. And nintendo can't get enough games out because they lack third party support and refuse to expand by buying acquisitions (capcom). Rare helped the N64 out a lot, so the lack of third party games didn't sting as much.
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11 months ago#2
Rare wad already a shell of their former self. DK64 and Star Fox Adventures proved that pretty well. Nintendo made the right move.
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11 months ago#3
Who said Capcom would sell to Nintendo? Just because they may be open to a sale doesn't mean anyone can just waltz in and buy them whenever they want.
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#4
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11 months ago#5
Didn't the Stampers (i think that's their names) already leave by that time? It was already going downhill. The shares MS bought were the founders of the company.
11 months ago#6
Rare was collapsing on itself from all of the pressure Nintendo was putting on them. They were having serious internal issues, and Nintendo took notice. That's why they let them go when they did. The only real shame is the loss of Rare's great IPs. Too bad Nintendo didn't hold onto those.
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11 months ago#7
I disagree. I liked donkey kong 64 and star fox adventures. If developers were leaving, there's no reason nintendo couldn't have trained new talent to make games like they do.
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11 months ago#8
Nintendo doesn't need Rare.
11 months ago#9
MithrilMonarch posted...
Nintendo doesn't need Rare.


Well they sure need somebody.
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11 months ago#10
I also think it was a serious blow to Nintendo and it's image and was one of the main reasons the GCN never caught on. The sell of Rareware to Microsoft turned a lot of negative attention to Nintendo and people anticipating Rare games felt wronged.

The N64 with little 3rd party support was backed majorly by Rare. Goldeneye alone kept the N64 going in 97 and started the modern home console FPS craze. Rare was viewed as equal to Nintendo when it came to game development. They also helped Nintendo with new IPs.

When early images of Joanna Dark were shown for the GCN and a mysterious trophy is Melee that appear to be from Perfect Dark for GCN were revealed, many gamers were anticipating what the game would look like. Instead shortly before Starfox Adventures came out, Nintendo announced they had sold Rare and the GCN didn't get close to N64 numbered. MS swooped in with their first console and beat the GCN with, ironically, a FPS.

People say Rare wasn't the same, but you can always hire new talent. Retro didn't start off well at all, but Nintendo hired talent to turn it around. Letting Rare go instead of building them back up and not forcing Nintendo characters into their games would have been a wise move. But of course it was Nintendo. You had a developer who gamers loved, made interesting new IPs, and kept your system afloat when 3rd parties left and you just up and sell them and their IPs. One of Nintendos dumbest moves.
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