I originally played MGS 3 Snake Eater on the ps2 in 2005, so im playing it for a second time on the Xbox 360 in 2012, my goodness, sure makes u realise how time flys doesnt it???.
I didnt do too well in hindsight when i played it in 2005, and i stopped playing when i got up to the final fight against Ocelot on the aeroplane, why i stopped there i dont remember?, but i wont this time round. As of writing this i am up to the boss fight against The Fury. One thing i ademently aimed to do this time was make it to The Sorrow, and killed as little guards as possible. Not got a perfect score tho, i will encounter about 5-7 soldiers when i do, but thats it. I had tons back in 2005, cause i didnt take the fake death pill and start again whenever i triggered an alert, i just fought my way through it.
I had to kill some soldiers though at the scene where you and Eva are in the room you originally met Sokolov in, and Ocelots guards come after you. Its next to impossible to get out of it without being lethal on any guards. Cause the tranquelizer isnt instant inless u hit them in the head, plus other guards can just wake them up. The first casualty though came on the rope suspension brigde that the boss throws u off, i accidently knocked a guard off it.
What i was not looking forward to again was the boss fight against The End. When i played it in 2005, it took me 45 mins to beat him. Only took me 10-15 mins this time round tho lol. Back then video walkthroughs did not exist (as dont forget 2005 was the year youtube was created), i didnt realise you could leave the proximety and stealthily creep up to The End and jump shot him on the very ledges he laid on to sniper you. From watching a video walkthrough once, if you make your way to the very first ledge The End is on (he's always on the same first ledge everytime) , you can lay down Claymore mines on the floor along the pathways, so when you unload your machine gun on him, and then he throws a flash bang to run away, he will run on 2-3 Claymore mines you laid, so that you end up in grand total taking off 30%-50% of his life gauge right there.
Nice that you're enjoying it again.
A couple of things:
The ocelot unit won't wake each other up during that part. In pretty much any other part of the game the guards will wake each other though. Also you can slip through a trap door under the bed that you move with Eva. Then they won't know where you are, giving you plenty of time to line up those head shots.
And yeah, the End is very easy once you know just what to do, but I still think that first time when it takes forever to hunt him down is pretty epic. I wish I could do it all again for the first time.
The first time ever that i fought against the end, i found it very frustrating actually. Cause it would take me like 20 mins to get his energy down to 40%, and then he would be able to replenish some of it back. Im glad i managed to finish him this time in less than 20 mins. I tried to avoid fighting him altogether by fast forwarding the date on my xbox, but it didnt work, so then i just thought "oh well, im just gonna have to fight him then".
Now......there's some irony here this time round lol.......i didnt use the sniper rifle at all against the End, cause i just kept going out looking for him and sneaking on him. But....i used it on my initial attack on The Fury. Right at the beggining of the battle, run to the end of the corriders (the end that doesnt have the fall), put on your night vision goggles, and use your sniper rifle on him as he slowley walks up a corrider. Your at such a far distance from him, your out of danger of his flame thrower. After getting him once with it though you wont get another chance, cause he becomes more faster and mobile.
Its actually more practicle to get past guards with the tranquelizer gun, cause if you use a gun even with a silencer on, if a guard spots another guard lying on the floor dead, he will always call alert, but most of the time if a guard spots a dozing guard, he will just wake him up most of the time, and no alert phase with it. And throwing live snakes at guards doesnt make them run away (like i thought it would), it just distracts them for a while. The only thing that makes guards run away is shooting down hornets nests near them.
if you never fully beat the game why did you play peace walker before mgs3?
Until part way through the game, i didnt realise peacewalkers storyline was going to tie in the snake eaters storyline, but of course i now know it does. When i bought the HD collection i picked Peacewalker as the first game to play because it was gonna be brand new to me, as ive never owned a psp before.
Ive got past the Sorrow stage last night, and as expected, i didnt encounter many people, because i didnt kill many soldiers. There were a few unexpectencies though......one of the people i encountered through the river of pain walk was a scientist, and when i saw a scientist i was thinking "what??, hey???, i never killed any scientists, i kept grabbing them in CQC and knocking them out with chokes.....then shooting them with the tranquelizer gun on the floor so they stay unconcious longer" (this was the stage i had to drag Raikovs body to the locker room).
I dont think its possible to do this without being spotted ever. Another soldier i encountered in the sorrow stage was a guard running, running as if he was surrounded by a swarm of hornets. So this means if you shoot down a hornets nest in a forest when a guard is nearby, it will count as a fatality.