If this was skyrim with guns

#11usmovers_02Posted 4/9/2012 11:31:31 AM
Ahh! I understand you completely now and almost agree 100%. Exploring caves and ruins got old FAST. But as for the wilderness, that never got old to me. I go hiking in the White Mountains quite a bit and even though it's all rock, water, and the same old trees, the scenery is simply beautiful to me. I get that same exact feeling in Oblivion and even Far Cry 2.
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#12OnePolishGuyPosted 4/9/2012 1:30:09 PM
Definitely FC2 for me. The environment was designed very nicely. My expectations are even higher for FC3. The world looked incredible, detailed down to the last leaf.

...and let's hope for those waterfalls!
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#13usmovers_02Posted 4/9/2012 3:41:46 PM
My thoughts exactly :)
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#14OMGitsnanoPosted 4/10/2012 9:15:59 PM

The bad thing about hand-placed loot is that it's impressive through the first play-through. Take Stalker series as an example, I pretty much know EVERY stash in Shadow of Chernobyl and Call of pripyat, pretty much at the start of the game I'm all set and ready for mid-stages of the game. This leveled loot keeps it from being unbalanced, and I get impressed every now and then, finding attire or weapons with a rare enchantment (Water breathing or muffle as an example) is very rewarding to me.

#15usmovers_02Posted 4/11/2012 4:53:56 AM
Yes, but hand placed loot is more realistic as well as more personal. What Bethesda SHOULD have done with Oblivion and Skyrim was bring back the Morrowind system. Most crates had random loot but rare items were deliberately scattered all over the place.
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#16mastershakezPosted 4/11/2012 11:48:25 AM
usmovers_02 posted...
Yes, but hand placed loot is more realistic as well as more personal. What Bethesda SHOULD have done with Oblivion and Skyrim was bring back the Morrowind system. Most crates had random loot but rare items were deliberately scattered all over the place.

To be fair, they did do a lot better with this in Skyrim. You could get overpowered weapons early on if you knew where to go. I would still like a little more preset items and unique items in general, but for the most part they struck a good balance.

The real problem I have with the games are quest items that can't be dropped, and quest NPCs that can't be killed. The two solutions for quest items are either make quest items weightless, or make them droppable. Skyrim didn't do either of these, and of course some items would get glitched and stay in your inventory. I had at least 25 pounds of weight that I could not drop no matter what.
#17xStackedActorxPosted 4/15/2012 11:12:19 AM
OnePolishGuy posted...
Off-topic, I personally prefer New Vegas over #3....weapon sights and starving FTW

**** yeah.
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#18DarquePosted 4/16/2012 6:26:17 PM
OnePolishGuy posted...
If this was Skyrim with guns...

...uh...Fallout 3?

Off-topic, I personally prefer New Vegas over #3....weapon sights and starving FTW


No, that's Oblivion with Guns.

Skyrim with Guns would be Fallout 4. ;)
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