**360 is separating itself form PS3 in graphics as we near the end of this gen**

#1me3x12Posted 4/10/2012 7:29:36 AM

I can honestly say that the 360 is showing real proof that it is the better graphics BEASt over PS3 as we near the end of this gen.

Look at games like The Witcher 2, and Gears 3 in my mind looks better then UC3 as a whole. Not to mention ME3 looks better and runs better then the PS3 version.

Now watch this video and this is off camera and pre-alpha at that. And this is the 360 version. And I think it's a no brainer the 360 will once again have the best looking and running version of FC3 over PS3.

http://www.gametrailers.com/video/pax-east-far-cry-3/728961

 

#2specialkid8Posted 4/10/2012 8:56:08 AM
Honestly, 360 versions of games have always been better looking and performing than their PS3 counterparts. As for individual performance in the machines, that will just get you a ****storm or an argument. I've never played PS3 so I can't comment on that, but I never thought Uncharted was that great looking to begin with.
#3me3x12(Topic Creator)Posted 4/10/2012 10:48:42 AM

Uncharted only really looks good in the cutscenes but has low rez textures in gameplay.

#4Sevi_neyPosted 4/10/2012 2:57:01 PM
Couldn't care less. That much attention to detail will probably go unnoticed in my haze of playing this game intoxicated.
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#5Perfect LightPosted 4/10/2012 4:32:31 PM
Multiplatform games pretty much always look better on the 360. That's not opinion, that's just fact. Every now and then a game developed for PC and ported to console will look better on PS3, but for the most part multiplatform games are developed on 360 and then ported to PS3.
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#6usmovers_02Posted 4/11/2012 4:57:03 AM
Does it really matter? Both systems get a great game with MARGINALLY different graphics. Also, has anybody here played GT5? Nothing on the 360 looks that good. And I'm a Forza fanboy myself.
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#7specialkid8Posted 4/11/2012 5:53:21 AM
Honest question: How exactly does a racing game indicate graphical prowess? Yes it looks great but modeling car doesn't seem that difficult. It's a lot of smooth edges and they throw a bunch of shiny on top. I would be a lot more impressed with with someone who could make a great looking person/animal or even a rock with some actual texture work and a **** load of polygons.
#8BottledWater05Posted 4/12/2012 2:42:06 AM
http://www.youtube.com/watch?v=J8keDJDLxyo

Someone mentions in the replies that the PAX demo is running on a PC with a 360 gamepad so I wouldn't get too excited. The graphics in the original MP reveal are noticeably worse and looks more in line with console graphics.

From what I've read Xbox hardware is just simpler and better designed and unified ram and EDRAM give it an edge as far as texture quality over the PS3. Which is why games are often better looking and performing on the 360 but ME3 had some effects the 360 didn't have.
#9me3x12(Topic Creator)Posted 4/12/2012 6:08:26 AM

Total HORSE SH*T Forza 4 >>> GT5 in graphics better backgrounds and better everything how can you even say a game like GT5 with a ton of low res PS2 car models and LMAO the in car view for a lot of cars are a box in black and no dash board LMAO!!!

#10GlitchwerksPosted 4/12/2012 8:26:35 AM

From: usmovers_02 | #006
Also, has anybody here played GT5? Nothing on the 360 looks that good. And I'm a Forza fanboy myself.


That's false for the most part, and I have extensively played both series for a long time.

3/4ths of GT5's content (tracks and cars) are imported from the last generation and look terrible. Next there are consistent screen tearing problems and frame rate drops.

GT5 has a multitude of graphic problems ranging from poor anti-aliasing on shadows to lighting bugs on some tracks.

Where GT5 does look good is in the replays and photo mode, and this is solely because they have a much better lighting engine (which they licensed from Illuminate Labs) which makes the cars look a lot more realistic.

From: specialkid8 | #007
Honest question: How exactly does a racing game indicate graphical prowess? Yes it looks great but modeling car doesn't seem that difficult. It's a lot of smooth edges and they throw a bunch of shiny on top. I would be a lot more impressed with with someone who could make a great looking person/animal or even a rock with some actual texture work and a **** load of polygons.


Car modelling is exceptionally difficult. Each car is scanned in an intensive process. Each car has a very high polygon count. For example, in order to show tire flex (deformation) the tires must consist of dozens of polygons. Some cars have working aeros which make it even more complex, or perhaps they have visible engine bays. Then you have to interior and driver. Anywhere from 500,000 to 1,000,000 polygons. Forza's Autovista cars are extremely high polygon count, several million or so.

Next up, the best racing simulations run at 60 FPS. Forza has a very solid frame rate, and they do this so their physics have a consistent fidelity with the onscreen action. Racing games that run at 30 FPS will suffer from input lag and other problems.

Finally, a car in a racing game can be moving up to 270 MPH, the game engine needs to account for that. I've never seen an FPS game allow you to travel that fast, and if they did, the amount of pop-in would be huge...Forza features no pop-in and a considerable draw distance.

That said, Forza is running cheats similar to what most FPS games do, not modelling certain things during action and so on.

Turn on Photomode during a race in Forza, and you'll see what I'm talking about as a bunch of hi-res textures and models come in.
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