Far Cry 3
getting very tedious
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so i'm about 8 hours in, and this game is stargint to bore me to tears. i'm up to the mission right after you meet citra, so i dont know how far i am in terms of the story, but taking over outposts and radio towers has gotten pitifully boring and repetitive for me. i've taken over 12 so far, and maybe 7 radio towers. about 50% of my time with this game so far has been spent driving from waypoint to waypoint, getting out and shooting stuff. people are saying how awesome the animal attacks are, but to be honest, they're more annoying than anything. sitting on a hill high above an outpost (which btw is the best way to take out EVERY SINGLE outpost in the game...or the ones i've seen so far. f****** boring) with a sniper rifle tagging targets, only to be mauled by a komodo dragon or something is not fun, or exciting, or emergent gameplay. it is annoying. i just tried my first blue exclamation point mission today, and it was madness. i was supposed to find some plaques or something, but i had no idea what i was looking for, as no one shows jason wtf they're talking about, and the 5 or so areas they give you to look through are totally random and don't have anything in them. so i quit that, vowing never again to do a blue exclamation point mission. the assassination missions are just like outpost takeovers except more annoying because you have to kill the last guy with a knife instead of silently sniping them like the other 34 outposts. hunting missions are interesting only cause they take you out into the wild and give you a specific weapon, but really the gameplay is exactly the same as if you were just hunting regularly. the landscape is pretty, but INCREDIBLY samey. everything's green and pretty, but beside animals, there's NOTHING in between outposts and safehouses. i understand a huge mechanic in the game is taking over outposts, but when you do, it takes away all the enemies from the area, meaning every boring drive is just that, a boring, uneventful drive through greenery. and oh, don't get me started on the "loot" system. securing radio towers gives you free guns, and since all the loot is random garbage anyway without any way of looking at it, it's just meant to be sold. which gives you more money to...not buy guns with. i've been using the same burst-shot assault rifle, bow, and sniper for hours now, and i won't need anything else. so there goes the whole point of the economy. ugh. i can go on and on and on, but i won't. i'm not giving up on this game yet cause i was looking forward to it so fervently all year, but i can't help feeling disappointed. so far, this game is a 6 in my book. --- IT'S ALL PIPES! | |
If you don't mix it up for yourself I can see your point, I like how the story progresses up to where I am, and you get a few extra cool stuff, but a lot of the fun though I hesitate to say this, is creating your own. Example, tiger stalking outside outpost, I threw rocks alerted the tiger to the guards vise versa, and tiger literally took the camp for me. | |
I'd think it was tedious also if I played the way you're playing. | |
JoeBobTheGreat posted... If you don't mix it up for yourself I can see your point, I like how the story progresses up to where I am, and you get a few extra cool stuff, but a lot of the fun though I hesitate to say this, is creating your own. yes, definitely "Creating your own" fun applies to this game. for instance the whole return of the fire propagation mechanic. i kinda felt it was necessary in FC2, but i totally forgot it even existed in this game until i threw a molotov into a tree by accident. and i haven't used it since. it's just an extra way to mess with your enemies...it doesn't even make sense now. at least dry savannah grass burning is totally feasible, where lush green jungle overgrowth would NOT burn in real life like it does here. --- IT'S ALL PIPES! | |
I'm with you, TC. The game is not bad. I put open world games through the ringer, but this one feels shallow and repetitive. I don't see where the multitude of 9/10 scores came from. Some people will come here and politely and constructively disagree, and then be on their way. That's most of the board here. Others will call you a CoD fanboy and tell you to go back to that. Lol. --- "You may scream...there is no shame." Lt. Col. Podovsky When all else fails, and you're being overrun, grab a meatshield. | |
Yeah mix it up a bit. I made the same mistake as you. I was addicted to this game until I began grinding all the towers, and it kinda took me out of the game. I plan to play again tomorrow. --- HP Pavilion | Windows 7 | 700 gb HDD | 17' lcd display | Speakers | 3 USB Ports | HDMI port | Wireless-N | DVD/CD Read/Write | |
TC, it's an open world game do it's totally up to you how you take things down. If you're bored of sniping then try full auto with an AK. Or load up a car with C4 and cause an almighty distraction, flank round and destroy them. Or grab a shotty and get up close and personal, Or stealth it with only your knife. Or..... I think you see where I'm going here. --- Help Me! | |
Make your own fun. Same routine as with FarCry 2. It is open world, hup to it. --- "I loved throwing cans of flatulance at people sitting in corners. Even the hitmarker noise sounded like a fart. I will also miss those days." -aj4x94 | |
Have to agree with ya, I guess the story mode just isn't for me. I found this game to be as repetitive as Assassin Creed 1 and the open world just didn't please me for some reason, so It was quite painful to explore It. Anyway, I'd say It's acceptable at best, but I'm not a big fan of shooters and the combination of shooter with RPG elements even less, so that's probably why I just can't get into It. | |
Simple fact with any open world/sandbox game: - Its only ever going to be as fun as your imagination. --- King of the evil/normal monkeys who are now mostly normal but flesh eating while frowned upon is not entirely rare |
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