CoD 4 was the last good CoD that didn't rely so much on lag compensation more than skill. Every one after 4 has been rehashed trash that was all, "You have wireless N connection? Ha! I'm on dial-up! Good luck getting 10 shots out of that drum to register on me! But since you have a perfect connection, I'll take advantage of all my shots registering on you. I'm so MLG pro and you just suck for having a better connection."
Nope. In terms of lag, connection advantages and all that jazz 4 was just as bad as the rest of them. I don't see how people possibly come up with that conclusion seeing that all CoD games suffer from this. Black-Ops was the all round most balance. The last CoD game with a great spawn system, and great hit detection (For CoD standards). It had just enough in-game MP content where it wasn't over doing things like MW2, MW3 and BO2, yet it had a great simplicity level like WAW and 4. Black-Ops was basically what MW2 was suppose to be. And easily the most noteworthy CoD game that was made after 4. --- Give it to me, baby.
Seriously this Dinosaur thing is getting brought up on every FPS board it seems at least once, at first I thought people were serious now I'm inclined to think it's some sort of subtle trolling fad that originated from some cesspool on the web. --- Now Playing: Dishonored, Black Ops 2, Guild Wars 2, War Z Gamefaqs Ancient Rank Reached 12/01/2011.
TC, why don't you finish the first topic you started?
http://www.gamefaqs.com/boards/632849-far-cry-3/65241915 --- "...and when there was no meat, we ate fowl and when there was no fowl, we ate crawdad and when there was no crawdad to be found, we ate sand. "