Glover33448 posted...For everyone so up in arms over this using the logic that you are hurting Mojang do you know this for a fact? Has it been said Microsoft is taking sales from Mojang for these refunds? Because it seems to me that if Microsoft mislabeled content on their online service they should be the ones to eat the losses.
If a company runs an add that claims they have a game for 30 bucks cheaper than it really is they have to honor that and take the loss, they don't get to get money back from the maker of the game to cover their false advertisement. I have to imagine the agreement between developers and Microsoft is similar otherwise I would think they would refuse to use XBL as a sales platform.
It is ethically wrong no matter what, and I'm not arguing that, but I would be truly amazed if Microsoft is taking money from Mojang for their f*** up.
You have to look at this from the other side as well though. Someone has to eat a loss for every refund sent out. Do you really think Microsoft is going to stand for having a good chunk of incoming revenue going back out the door like that, especially dealing with a game that broke sales records (which, in turn, also means it has the potential of a larger amount of money having to be sent back out for it as well)? I can tell you straight out they won't - their shareholders alone wouldn't stand for it. They'll be looking to recoup some of that loss, i guarantee you that... and if they can't recoup from the consumers, then guess who's the obvious choice for them to look toward to help burden the loss?
No, we don't have proof that Mojang is suffering at all from this, you're absolutely right there. But all logic does point to their business relationship with Microsoft being affected absolutely by it in the future.
EDIT: To give a better idea of the possible impact of this, let's interject some numbers. According to sales figures, minecraft sold over 1 million copies in the first 5 days - that alone is $20 million in revenue. As a good amount of people see no problem asking for refunds (as proven by taking a quick look at forum posts here), what percentage of just that $20 million first-five-day sales can we assume are going to be lost when those refunds are sent back out? Do you think 1% is a conservative number? If so, they've just lost $200000 from refunds. Could you see the number of people looking for handouts climbing to just 10% of those first-five-day sales? If so, they've lost $2 million dollars.... but hey, it's all good, some people saved $20 and got a free game out of it, right?