I think they will try to avoid most of the Reach changes, but that doesnt guarantee they can make a good Halo. --- XBL: eL Sm3gmA ::: PSN: Smegtico "so continue to not care, while a bunch of fat pre teen kids teabag you"- shrub999
If AAs are in the next Halo they should be map pickups only. Make them like power ups where the teams have to fight over them. --- XBL: eL Sm3gmA ::: PSN: Smegtico "so continue to not care, while a bunch of fat pre teen kids teabag you"- shrub999
Duwstai posted... If AAs are in the next Halo they should be map pickups only. Make them like power ups where the teams have to fight over them.
I think they should just be equipment again, but have multiple uses with a long cooldown. Maybe like 3 uses each, or the number of uses depends on the equipment it is. This is a compromise between AAs and equipment, while adding a new level of depth to the game, since not only will weapons be fought over, but equipment too. --- Why do you believe that Majora is a female? - BlueGunstarHero Majora's emotions came out through the Skull Kid - BadDecisions
If they pursue the direction MP-wise that they did for Reach (introducing broken gameplay elements and catering to casuals), I may say my goodbyes to new games in the franchise and stick with H3. --- athlon ii x4 @ 3.0 ghz| 8800 GTS 320 Mb Pci-e| 3 GB DDR2 pc4200 RAM Currently Playing: Borderlands, Mass Effect 2 || GT: The Ownage
AA's should definitely be scrapped. however, MC should be able to sprint. i mean what kind of super-soldier can't manage more than a light jog. it shouldnt be an acquirable ability, it should be there... always.