A topic that desperately clutches at relevance to the general masses when the point is to just relax and shoot at something in a videogame.
Also, it means that the bullets don't really exist in-game.
Say non-hitscan is like a normal gun. You pull the trigger, and in-game, a real bullet flies out of the gun and hits something like a speeding bullet.
Hitscan is more like laser tag. You pull the trigger, and a series of simple calculations happen at lightning speed, determining where the bullet lands, and producing a ghost image and a result, meaning damage or just a bullethole in a wall.
Hitscan is sort of a cop out. Since a bullet moves fast, there's no real need for a physical bullet to exist ingame. It's a cheap, easy way to do it, and it helps shots register with greater ease in online play. I believe the DMR works that way in Reach. There's no really fast bullet, just a quick calculation after the trigger is pulled, and the pop of where the bullet hit.
Hope that answers your question, Holmes.
bnorton96 posted... droidmane posted... I'm going to get alot of hate but I prefer the dmr from reach
That wasn't an option.
Lol. Wow. There is no "None of the above", bnorton96. This is serious business.
Well, that was as good as this topic is going to get, so I'm out.
No, his name is John because he has a v*****.-ShieldYourEyes