Things like rendering grass and weather can kill a poor console. They'd have to work pretty hard in balancing vegetation/ weather amounts to make sure certain maps don't have crippling slow down in them.
Just turn on grass in any game on a non-super PC and see what happens. : ) --- Pokemon FC: 3868 8208 8489
Am I the only one who thought of a halloween variant of camp crystal lake, when he/she said forest?
If you mean me, then he. And don't ask for proof. You don't want to see that. No one wants to see that.
not even women T_T
What if there was a way to take the Grid and grab corners/boxes on it and raise or lower them to create hills and valleys, and then a fill option that takes the transparent/blue line grid and fills it with either dirt or grass or snow or whatever? --- I do not aim with my eye, I aim with my hand. I do not shoot with my hand, I shoot with my mind. I do not kill with my gun, I kill with my heart.
Anyways, I think I'm a little disappointed after reading the latest bulletin...
"It was mentioned in the Forge demo that there will be multiple Forge environments. Does this mean multiple Forge Worlds with a different setting and theme for each? If so, can we assume different styles of parts for each?"
"There will be some aesthetic variety we’ll talk about later – as well as the obvious inclusion of aesthetics and Forgeable objects from specific maps (Forerunner vs. UNSC objects, depending on the content of the environment), but most objects will be UNSC themed – although there’s more to come on that front later."