Ranking System

#1Killean_NuggetsPosted 11/3/2012 9:25:01 AM(edited)
Halo 4 Competitive Skill Rank Announcement

We are pleased to announce, just days away from the worldwide Halo 4 launch and the first MLG Halo 4 tournament in Dallas, the Competitive Skill Rank system in Halo 4. The CSR will appear post-launch in an update to Halo Waypoint and associated Smartglass applications.

When will it launch?
The short version is CSR will launch early next year when it’s ready. We have an extensive post-launch plan for Halo 4, including DLC, playlist updates, and title updates. As soon as we have a confirmed launch date for the Waypoint update that includes CSR, we’ll make an announcement. Set your expectations for release timing appropriately since this will require delicate tuning, testing and implementation for Waypoint Web, Waypoint Console and Smartglass integration and is a feature designed specifically for the competitive community.

What is it?
At Halo 4’s launch, the competitive skill system will measure your performance against other players in Halo 4 War Games and use this information to match you up against opponents of comparable skill ranks. When the CSR system is fully implemented post-launch, Waypoint will assign each player a visible and detailed Skill Rank, viewable in the player profile section of Halo Waypoint.

How will it rank me?
All players will be ranked on a per-hopper basis, so, for example, you will have a unique CSR for your Slayer Pro games vs. your CTF games. CSR is currently planned to use a familiar and easy to understand 1-50 scale (subject to change or alteration). Your CSR will go up and down based on match outcomes.

Which playlists will support CSR?
All competitive playlists will support and track CSR. As the playlists will continuously change post-launch, the exact list of playlists that will support CSR will be determined when the system is ready to drop.

Will a CSR be ‘assigned to me’ once the system launches? Or do I need to start fresh?
Matchmaking and hoppers will be tracking and analyzing data from Day 1, and when the final settings for CSR are in place, we’ll make the call on whether to use existing data as a baseline for your CSR, or to start everyone fresh in new playlists.

Why the delay?
We know how important skill rank is, and we take skill integrity very seriously – we want to make sure we’ve taken the time to test, tune, and balance the CSR system in a live environment, and identify problems and potential exploits before launching the system publically.

Taking the time to test and tune the system ensures we can deliver a very accurate and meaningful skill rank, and gives our competitive playlists time to mature to for optimize a wide range of playlist and game settings.

Enjoy the launch!
We’re incredibly excited for Halo 4 to launch, and to see you at one of our worldwide events, or online November 6th. We see this announcement as just one of many new experiences and features coming post-launch to Halo 4 and are excited to share more with you in the future.


Taken from 343.
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#2Killean_Nuggets(Topic Creator)Posted 11/3/2012 9:57:54 AM
No surprises that it isn't visible in game, you baddies would just get upset if it was.

Bet it turns out to be a flop just like BPR.
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#3iRGushPosted 11/3/2012 9:59:06 AM
I'd like to see it visible in game but atleast its visible somewhere. They said they're using H3 as a base for a ranking system which is kind of dumb but as long as its not trueskill / arena / BPR
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#4Killean_Nuggets(Topic Creator)Posted 11/3/2012 9:59:59 AM
From: iRGush | #003
I'd like to see it visible in game but atleast its visible somewhere. They said they're using H3 as a base for a ranking system which is kind of dumb but as long as its not trueskill / arena / BPR


Trueskill is good.
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#5jesse_skaterPosted 11/3/2012 10:01:33 AM
man this info is about as old as darren reefnugs

but honestly im glad its somewhere tho.
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#6Killean_Nuggets(Topic Creator)Posted 11/3/2012 10:10:10 AM
From: jesse_skater | #005
man this info is about as old as darren reefnugs

but honestly im glad its somewhere tho.


Announcement was made on 2nd November.....
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#7ViktorMaxPosted 11/3/2012 10:18:32 AM
Hello. Future Lvl 50 Team Snipers checking in.
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True dat.
#8jakethenoobPosted 11/3/2012 10:21:56 AM
Killean_Nuggets posted...
No surprises that it isn't visible in game, you baddies would just get upset if it was.

Bet it turns out to be a flop just like BPR.


Of course it will because it's not in the damn game. There's no point.
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#9BANDlCOOTPosted 11/3/2012 10:38:31 AM
ViktorMax posted...
Hello. Future Lvl 50 Team Snipers checking in.

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#10That1GuyyPosted 11/3/2012 10:52:56 AM
Halo 3's trueskill system wasn't that great. It was based on winning, as opposed to individual performance. Increasing and decreasing rank based on winning alone only works if the teams don't change. And unless you never search outside of a team of four, your team is going to change. Also, the XP system in 3 was literally the reason boosting was so easy.
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