Excuse me, 343? You Call of Duty all over my Halo.
If it works, i dont mind.
Sometimes when I close my eyes, I can't see.
Brostache posted...think halo fanboys need to admit call of duty did some things well.
Some people are just absolute nut cases. How was Halo 2/3's "progression" system good? It was ridiculously stupid how it worked, and it just didn't mean anything. It just told you how long someone has been playing. At least in Reach, you could purchase items. In 2 and 3, you get a rank, or not, and that's it. A stupid little emblem, no different to what you make, and you have the audacity to say Halo 2/3 have better progression.
Also, CoD hasn't done anything well since MW1, 6 years ago.
Illuminatia posted...... it feels nothing like CoD... wtf.
Footage that shows how you died (death camera)
Final kill camera
Are there anymore?
If you are having fun with the game than who cares.
The biggest letdown to me is the loss of just the pure, sheer fun that I used to have. In Reach, it was fun to take a warthog bouncing across the map an letting my gunner take a few shots at the enemy team. I'd have to back off for a moment to let his shield recharge, then go back only to get obliterated by a rocket. And when I died, I was laughing at how that had just played out, and at how far my body was launched. That's all gone now. If anything, my complaint is that this new style forces me to be more competitive, just like CoD. It's lost that little touch that made Halo fun even if you weren't doing so well.
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Adding in new features helps make the game fresh. If you dislike it, make your own game with your own style and then you can be happy. See? =D
Dumbest argument and poorest attempt at logical reasoning I've seen on GFAQs in four years.
The behavior of several mods in that topic is completely unacceptable in my opinion and this situation will be addressed. Sorry for the inconvenience. -Lead Mod
From: JustArtificial | #022
Halo 3's ranks were pretty awful, but Halo 2's were amazing. You had to earn your rank and the average was probably around 25, which, with 50 levels, is right where it should be. You went up or down based on whether you won or lost, and there was some slight variation to account for teams with mostly high or low level players. It isn't like anyone could go hop on H2 and get a level 30 or 40 in THC.
GT: ii Ender LL
think halo fanboys need to admit call of duty did some things well.
Brostache is right. Screw the rest of you whiners.
They just took out some of the more pointless stuff that started making Halo fall behind in the MP category. For example, remember in Griff Ball, where every time one team scored, the game paused to start a new round? Now the ball respawns at the middle without no round pause, that is fantastic as it keeps the action flowing.
this is good
especially the last one