Help making a Custom game map, involving debris.

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User Info: epiikgangster

epiikgangster
4 years ago#1
So I have noticed that once a vehicle is destroyed, it disappears within 5 seconds. This poses a problem when trying to make a map that would involve vehicle debris flying around.
Is there a way to get around this, or extend the amount of time that the vehicle debris is present? Is this going to be changed in the future?
Is there any kind of substitute for vehicle debris?
GT: epiik gangster
Do what I tell you, Ore else!

User Info: epiikgangster

epiikgangster
4 years ago#2
bump
GT: epiik gangster
Do what I tell you, Ore else!

User Info: AlienView

AlienView
4 years ago#3
"I have noticed that once a vehicle is destroyed, it disappears within 5 seconds."
not always

"Is there a way to get around this, or extend the amount of time that the vehicle debris is present?"
no

"Is this going to be changed in the future?"
highly doubt it

"Is there any kind of substitute for vehicle debris?"
crates, barrels, scenic items, etc

User Info: panda360

panda360
4 years ago#4
That reminds me of the track creator in Trials Evolution, it would be pretty cool if there was debris in forge, it would be good for flood maps.

The only thing I can suggest would be making vehicles spawn ontop of the little mines if they still have them in forge.
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