Why do you care about K/D ratio it doesn't make you better

#21InvalidModPosted 11/12/2012 5:48:38 AM
Doing well(and subsequently having a high K/D) is fun for some people.
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#22bessy67Posted 11/12/2012 5:49:50 AM
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.
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#23Killean_NuggetsPosted 11/12/2012 5:50:56 AM
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


Not really.
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#24Orange_ApplePosted 11/12/2012 5:51:56 AM
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


If you and your team are dying a lot, you won't win. You still need to slay in objective games.
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#25bessy67Posted 11/12/2012 5:52:37 AM
Killean_Nuggets posted...
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


Not really.


Which part are you saying is wrong?
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"Immigrants. Thats all they do, you know. Just driving around, listening to raps, shooting all the jobs." - Malory Archer
GT: Bessy67
#26Killean_NuggetsPosted 11/12/2012 5:53:42 AM
Orange_Apple posted...
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


If you and your team are dying a lot, you won't win. You still need to slay in objective games.


With instant respawns in most of the objective gametypes, slaying has actually become a lot less important.
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#27Killean_NuggetsPosted 11/12/2012 5:55:01 AM
bessy67 posted...
Killean_Nuggets posted...
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


Not really.


Which part are you saying is wrong?


Where you said K/D is important. Got to head to class noe but I will explain why later if you would like.
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#28bessy67Posted 11/12/2012 6:01:30 AM(edited)
Killean_Nuggets posted...
bessy67 posted...
Killean_Nuggets posted...
bessy67 posted...
Your argument is sound for objective gametypes, where kills aren't what directly contributes to your team score. But for slayer K/D is very important.


Not really.


Which part are you saying is wrong?


Where you said K/D is important. Got to head to class noe but I will explain why later if you would like.


But it undeniably is important. See, you win team slayer when your team has more kills than deaths. Therefore, if you personally have more kills than deaths, it increases your teams chances of winning. And, here's the big one, if everyone on your team has more kills than deaths, then you can't lose! And I know your argument will be "some guy went 10-15 but had 12 assists, so he's good!" but you're assuming that other people on your team couldn't have gotten those kills without those assists, and that assumption is not necessarily true. Everything I said is undeniably true.
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"Immigrants. Thats all they do, you know. Just driving around, listening to raps, shooting all the jobs." - Malory Archer
GT: Bessy67
#29Elprede007Posted 11/12/2012 5:57:28 AM
Personally I lead the team every game (almost every) with minimal use a vehicles besides moongeese to kill mechs and for transportational use.
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#30deimos91Posted 11/12/2012 6:02:13 AM
wins is where its at you can have a 15.0 k/d but only won 10 out of 150 matches that makes you a bad player
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