So what makes all the maps bad?

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IcyFlamez96
Posted 11/17/2012 12:56:31 PM
There is obviously an easily abusable strategy to most of the maps and I would like to know so I could win on them.
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Tentanman
Posted 11/17/2012 12:58:10 PM
Stand on a perch + DMR + Seeing everything on the map = win
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weezergabe
Posted 11/17/2012 1:04:44 PM
We need more Arena style maps. Check "Relay" in the forge, exactly what I want
Orange_Apple
Posted 11/17/2012 1:08:25 PM
From: Tentanman | #002
Stand on a perch + DMR + Seeing everything on the map = win


If someone did that they would likely get 5 shotted by a DMR themselves.
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chickenwax
Posted 11/17/2012 1:08:31 PM
Exile just wants to make me gauge my eyes out. One step too far, death from all sides.
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NovaLevossida
Posted 11/17/2012 1:14:06 PM
I wouldn't say that they are necessarily that much worse than other starting maps from recent games in the series, but they are unfortunately very limited in number, and you can't play them all in all the game types, so you run down to just a few maps in each play list which limits variety. On top of that, there is a huge "been there, done that" feel to the map design. Most of these maps just feel generic and tired in their design, and they certainly don't feel very refreshing or new. Then you get into the balance issues of the game (particularly, DMR starts on the big maps, ordnance shenanigans, etc.) and it kind of compounds the problem.
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weezergabe
Posted 11/17/2012 1:15:46 PM
NovaLevossida posted...
I wouldn't say that they are necessarily that much worse than other starting maps from recent games in the series, but they are unfortunately very limited in number, and you can't play them all in all the game types, so you run down to just a few maps in each play list which limits variety. On top of that, there is a huge "been there, done that" feel to the map design. Most of these maps just feel generic and tired in their design, and they certainly don't feel very refreshing or new. Then you get into the balance issues of the game (particularly, DMR starts on the big maps, ordnance shenanigans, etc.) and it kind of compounds the problem.


Well Said
Prototype909
Posted 11/17/2012 1:15:56 PM
All the maps feel the same because there's never a reason to opt out of DMR due to the long corridors and the DMR being a starting weapon that can destroy from across the world.