I've always believed that if you have more kills than deaths, then you're decent. So I guess my rankings would be: lower than 1.0 is bad, 1.0 is average, between 1.0 and 2.0 is pretty good, and above 2.0 is very good. I personally have a K/D of 1.4 and I'm content with that.
Since Halo 4 power weapons are much more plentiful than in previous Halo games, the average K/D of players I see in lobbies tends to be lower than most other games. In Halo if you play anything that's objective based then your k/d isn't as important as long as you're holding the ball, moving the flag or Getting points in the Hill etc.
Anyways, IMO 1.00 is where you should try to be above. At least that way you aren't hurting your team more than helping. Think of it like a +/- rating in Hockey. For example earlier today I was 19-5 in a game and a teammate was 19-30. We had the same kills but I was +14 where he was -11. A team Slayer game goes to 60 kills. So he accounted for 50% of a 4 man teams Deaths....pitiful.
I have something like 1400 Kills and 1090 Deaths so My K/D is around 1.3 and rising(it was 1.16 the other day). I try to always be at or above 1.25 at the minimum in any shooter.
In BF 3 I'm at 1.72 and have been as high as 1.99 before.
In Black Ops I was 1.55-1.65 the entire time
Modern Warfare 2 I was right around 1.25.
In Halo Reach I was 0.98 but I didn't like Reach so I didn't play matchmaking much and just stuck to custom games with friends.
Man I think about my stats too much lol. I can't help it. I figure why play if i'm not going to try to be my best right?
I'd rather watch win / loss ratio than K/D. Some gametypes just give huge boosts to your K/D ratios. Especially The Flood mode if you're lucky to be in human side. --- The east is burning red! But you're already dead.
IMO, and I'm average IMO, 3.0 KDR and above is great, 2.0-3.0 is good, 1.5 to 2.0 is average, and anything nearing 1.0 is bad.
Below 1.0 is the terrible range.
The vast majority of people I see, even pretty good players, have less than a 1.5. Around 1.0 actually seems like it'd be the norm, not terrible.
My KD atm is a 1.6. I haven't tried to get an extraordinary KD, so maybe I'll shoot for 3 or higher on my brother's account... --- DCUO: The Sundered | USPS3 Villain, 73 CR, 84 SP, Hard Light DPS. UMvC3: Zero | Vergil | Dante.
Wasn't 1.75 KD a pretty good ratio in Reach? Mine was slightly above that playing mainly SWAT, BTB and Team Slayer. I do remember people boosting using objective game types. Reach also showed how much time you spent in each game type and you could make your own assumptions from that. 4KD and 70% of time played in KoTH one could imagine the time he spent in a corner shooting. --- Uhh...check it...
I looked up the K/Ds of a lot of really good players (MLG and retired MLG) on Halo Waypoint today and if I recall correctly, the best K/D of them all was about a 2.0 (maybe a little less). Walshy was like 1.56, Bravo was around 2.0, and I also checked Moo, Tetra, Neighbor, and about five others that they play with. 2.0 was the best among them and they are pros. --- Two heads are better than none, One hundred heads are so much better than one
I looked up the K/Ds of a lot of really good players (MLG and retired MLG) on Halo Waypoint today and if I recall correctly, the best K/D of them all was about a 2.0 (maybe a little less). Walshy was like 1.56, Bravo was around 2.0, and I also checked Moo, Tetra, Neighbor, and about five others that they play with. 2.0 was the best among them and they are pros.
let's not forget the best players get matched up with the best players too so they probably won't be going 25-1 each game --- http://i.imgur.com/jcNbL.jpg ----> http://i.imgur.com/gio9H.jpg I actually sig bet jeffhardyb0yz that the Knicks would beat Memphis LMAO