Yeah, I would have loved the unlimited ammo skull from Halo Anniversary to be in Halo 4.
That would have just unbalanced the game too. What needs to return is being able to carry a good amount of ammo on you ala Halo CE. With each subsequent Halo since, carrying capacity has been continually reduced. Hell, Covie Plasma weapons lose their charge so fast in 4 that it's insulting.
I'm guessing these decisions were made for MP balance, but keep it out of the campaign please.
i know what you mean. Chapter 3 campaign was TORTURE. I hate, hate, HATE that frickin' stage because what would have been an easy 20-30 minute run turned into a 2-hour gun-search-fest! It was primarily two areas: the one with the banshees (don't hover too close to the enemies, they could hijack your vehicle), the part with those two big spiky back creatures (forgive me, I'm a noob), and the last area of the game. I think what also makes it tough is that the weapons have been nerfed and the enemies' defenses have been decreased. I can't tell you how much rounds I plugged into one of those bastards before they dropped. I know the game isn't supposed to be easy, but, agreeing with other people, the game felt a lot like Silent Hill (and even Adam Wake) in the survival department.
* I got through act 3, and finding that because I didn't save and started from a waypoint, that I didn't get my achievement. I didn't want to advance without it, but despise that one level so much I haven't played campaign since. Frankly, I don't miss one bit and find War Games a more refreshing and rewarding experience.
I never had this problem during my playthrough except on the one where I had to keep a UNSC weapon throughout the whole mission. I notice that if I use all of my ammo shooting crawlers I run out pretty quickly if I miss headshots.