4 > 2 = 3 > CE > Reach.

#11GollyFluffPosted 11/22/2012 2:00:11 PM
2 is not equal to 3. That makes no sense
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#12Urdnot_RuntPosted 11/22/2012 2:04:09 PM
GollyFluff posted...
2 is not equal to 3. That makes no sense


3 is one more
#13MetaIGearRexPosted 11/22/2012 2:05:31 PM
CE>2>4>3>Reach around
#14bdavis93Posted 11/22/2012 2:06:36 PM
3=2>4>Reach>1>>>>ODST and ofc they were all good
#15Offender_BenderPosted 11/22/2012 2:07:41 PM
What was so bad about Reach?
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#16MetaIGearRexPosted 11/22/2012 2:08:59 PM
Offender_Bender posted...
What was so bad about Reach?

Bloom, armor lock, super nades
#17BlueRunway05Posted 11/22/2012 2:12:06 PM
MetaIGearRex posted...
Offender_Bender posted...
What was so bad about Reach?

Bloom, armor lock, super nades


Super nades was in CE too...
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#18MetaIGearRexPosted 11/22/2012 2:13:49 PM
BlueRunway05 posted...
MetaIGearRex posted...
Offender_Bender posted...
What was so bad about Reach?

Bloom, armor lock, super nades


Super nades was in CE too...


But they didn't instantly blow up, they had a less forgiving timer.
#19Offender_BenderPosted 11/22/2012 2:14:16 PM
Didn't they remove bloom or something? Not that I really ever knew what it was...
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#20The BeansterPosted 11/22/2012 2:17:14 PM
MetaIGearRex posted...
Offender_Bender posted...
What was so bad about Reach?

Bloom, armor lock, super nades


Also bad maps, slow kill times (a consequence of bloom), and almost no weight given to trueskill in MM.
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