The Halo 4 Multiplayer Spawn system,

#1SLOPPYYYYYYYYYYPosted 11/29/2012 12:24:25 AM
http://mtaudleyenough.blogspot.com/2012/11/audley-enough-respawned.html

Extremely informational reading. Enjoy.
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#2Link2B125Posted 11/29/2012 12:59:57 AM
Bump, more people need to read this. I'm so glad this game went back to the H3 spawn system.
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#3Wookie_Is_BackPosted 11/29/2012 1:09:11 AM
Link2B125 posted...
Bump, more people need to read this. I'm so glad this game went back to the H3 spawn system.


Rather just read your two sentences than that garbled article.
#4Brendy_BoyPosted 11/29/2012 6:30:00 AM
Good read.
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#5Killean_NuggetsPosted 11/29/2012 6:33:24 AM
Will have a proper read over it in a bit. Seems like a decent enough system though from glancing over it.
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#6TwinmoldPosted 11/29/2012 6:34:13 AM
Read the article. Still no explanation for why Halo 4 is competing with Black Ops II for worst spawns in an FPS ever.
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#7duericPosted 11/29/2012 6:39:41 AM
IMO, any game where I can literally watch an enemy spawn, the system sucks.
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#8rcizzle1Posted 11/29/2012 8:06:17 AM
Thanks for the post sloppyyyyyyyy. +1
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#9The BeansterPosted 11/29/2012 8:10:01 AM
dueric posted...
IMO, any game where I can literally watch an enemy spawn, the system sucks.


You've been able to do that in most Halo games
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#10__balePosted 11/29/2012 8:22:17 AM
not much new stuff there, seems very similar to 3. from experience, i think 'nearby ally' should be worth more points - its rare for me, in matchmaking, to not spawn by my teammates (especially on haven).