Halo 4 is broken, undeniable proof.

#21ramzariotPosted 12/9/2012 4:58:24 PM
I do not think I would use the word integrity in relation to a video game.
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#22SeraphLancePosted 12/9/2012 5:03:07 PM
MetaIGearRex posted...
Last example in video.


No red reticule= headshot...............................................


There's this little thing called spread.

Seriously, what was shown in that video is totally consistent and expected.
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#23SociopathixPosted 12/9/2012 5:03:23 PM
MetaIGearRex posted...
Last example in video.


No red reticule= headshot...............................................


We heard...read it the first time
Lag, and, bullet trajectory can explain that.


ONE example is not enough to call it broken.
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#24CKnightPosted 12/9/2012 5:04:07 PM
Don't see a problem.
#25raith018Posted 12/9/2012 5:04:25 PM
Firstly, if the reticule is red you ARE aiming at their head so almost all of the video is pointless and the way the BR shoots the bullets don't come straight out in a line, they are spread out a little which is what causes this and the difference is so minute it really doesn't matter or really effect gameplay so why do you care? Or was this just a troll topic? because that would explain the random reference to integrity for no reason.
#26ODommPosted 12/9/2012 5:05:35 PM
I don't think it is the hatbox failing but rather a new feature (at least I think it is new) that makes bullets list toward targets if they are anywhere in the reticle.
This is more noticeable with the AR. If the enemy is in the utmost left part of the reticle, you see most of the bullets that are fired drift towards the left side of the reticle.
Just something I noticed, someone test it out.
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#27MetaIGearRex(Topic Creator)Posted 12/9/2012 5:08:20 PM(edited)
Sociopathix posted...
MetaIGearRex posted...
Last example in video.


No red reticule= headshot...............................................


We heard...read it the first time
Lag, and, bullet trajectory can explain that.


ONE example is not enough to call it broken.

That is not lag, are effing kidding me. Not to mention how close they are, that's bad just admit it.
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#28SociopathixPosted 12/9/2012 5:08:14 PM
MetaIGearRex posted...
Sociopathix posted...
MetaIGearRex posted...
Last example in video.


No red reticule= headshot...............................................


We heard...read it the first time
Lag, and, bullet trajectory can explain that.


ONE example is not enough to call it broken.

That is not lag, are effing kidding me.


Sorry I meant to say
Lag OR bullet trajectory can explain this
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The world requires no audience, no witnesses, no witnesses!
GT: Sociopathix msg first if your gonna add please
#29Rainey-kinsPosted 12/9/2012 5:10:58 PM
TC, there's a Spread on the BR.
People are saying it left and right.
Is it THAT difficult to believe that 2 shots of a weapon that has known spread dipped a pixel down over 5 feet and landed in the hitbox? Really?

If TC has any integrity, they'll admit to that. :T
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#30MetaIGearRex(Topic Creator)Posted 12/9/2012 5:13:39 PM
Well I had no idea people could be so accepting of such obviously broken game mechanics. I think that's terrible, and I personally demand more from a game.
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My sarcastic tone doesn't translate over the Internet, which makes me sound like an ass. Usually I mean no offense.