C/D: Bloom ruined Halo Reach

#1supabillyPosted 12/13/2012 1:55:40 AM
Did the inclusion of Bloom ruin Halo Reach? - Results (237 votes)
Yay
41.35% (98 votes)
98
Nay
58.65% (139 votes)
139
This poll is now closed.
I think it did. Reach could've been a masterpiece if they didn't include that pointless gameplay aspect, ugh. Glad they kept it out of 4 for the most part.
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#2Ducky_From_MarsPosted 12/13/2012 2:01:46 AM
Reach was awesome. I'm one of those people who didn't have a problem with it.
#3Nintendo_toPosted 12/13/2012 2:05:47 AM
Same. Hardly ever used the DMR!
#4LordNobunagaPosted 12/13/2012 2:06:22 AM
[This message was deleted at the request of the original poster]
#5LordNobunagaPosted 12/13/2012 2:06:40 AM
Armor Lock. It made battles too slow and was a "wait! time-out! I'm about to die!" button..
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#6MetaIGearRexPosted 12/13/2012 2:09:26 AM(edited)
Yeah, I had a problem with being forced to spam and having kills be determined on a random factor.I don't like dice rolls deciding if I live or die in a competitive FPS.

I'm sure people who sucked with precision weapons loved it.
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#7BJW1990Posted 12/13/2012 2:14:23 AM
Bloom had no impact whatsoever. Reach wasn't good because of Armor Lock and it had **** maps. It generally just wasn't as fun to play as Halo 2.
#8Nintendo_toPosted 12/13/2012 2:19:12 AM
Reach had gorgeous maps, and armor lock was easily circumvented.
#9thethirdthoughtPosted 12/13/2012 2:22:21 AM
It wasn't the only thing that ruined Reach but bloom and armor abilities together impacted it a great deal.
#10Wolfsangel90Posted 12/13/2012 2:24:06 AM
Nintendo_to posted...
Reach had gorgeous maps, and armor lock was easily circumvented.


By what, standing around just waiting for him to pop back out? Whether it was easy to kill them or not, it was stupid and boring and killed a lot of gameplay. "Okay...whens he gonna pop out of it....ummm, maybe in 3 seconds? Okay just wait I guess...." It was just very dumb and killed flow.

And yeah maps are very subjective but I hated pretty much all of them, and by the end the game was so filled with forge maps that, even though some were decent, all looked the same and couldn't be told apart during the voting screen. Very stupid.
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