The game discourages teamwork and promotes a more self-involved playstyle, even in teamwork-reliant modes like objective.
The maps are unimaginative, repetitive, and bland.
The multiplayer does not present a challenge. Getting specializations completed one after another offers no sense of satisfaction or reward, whereas ranking systems from Halo 2 and 3 did.
The playlists are linear and again, extremely repetitive and uninviting. I love Slayer and CTF as much as the next guy, but sometimes I just want to do something fun like multi-team, or action sack.
If those reasons aren't enough, join-in-progress, an entire game mode (spartan ops) being too laggy to even function, and the really terrible community all have their merits too.
Hmm, you make a lot of good points... I'm assuming by individualism you mean the new ordinance promotes Lone Wolfing/Camping? Try getting like a CTF team together on here. I've had some of the most fun CTF games ever in Halo on this game.
One of my friends who is a CE veteran said the maps did feel uninspired. He actually said his favorite is Complex because it feels like it actually has purpose. I love my symmetrical, small maps and I wouldn't say these are bland necessarily. The only maps I really can't stand are Vortex and maybe Exile.
The map layouts themselves feel somewhat original, especially Longbow, even if the back 2 bases don't get used... Try playing a different game for a while and then coming back to this? It could spark new interest. I wouldn't give up altogether, especially if you are a long time fan of the series --- Looking for ODST players---PM me ~~Keep Calm and Chive On~~