You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
"We have a lot to learn. We made a lot of mistakes. We can do better," Halo franchise director Frank O'Connor said in a retrospective blog post. "And we know this, and we will."
O'Connor said there were a "ton" of things 343 wished it had done better with Halo 4, including the implementation of features that didn't make it into the final game, various glitches that surfaced, "DLC fiascos," and communication breakdowns.
The developer didn't only focus on the negatives in the blog post, admitting that "for a first effort, [Halo 4] wasn't half bad." Bright spots during the development of Halo 4 included the formation of a tight-knit development team and the overhaul of the game engine, he said.
Wow. So they admitted it. I never actually expected them to say anything like that. I also like how Microsoft tried to cover up the DLC problems with blatantly made up stories about it being an intentional map pack trial, and Frank O'Connor comes right out and refers to it as a fiasco.
But if I'm reading that right, he essentially said "our first try at making a Halo game at least didn't completely suck, so hooray". Not what I was expecting, but I suppose better than blindly ignoring the game's problems and claiming it to be the awesomest thing ever.