"We have a lot to learn. We made a lot of mistakes. We can do better," Halo franchise director Frank O'Connor said in a retrospective blog post. "And we know this, and we will."
O'Connor said there were a "ton" of things 343 wished it had done better with Halo 4, including the implementation of features that didn't make it into the final game, various glitches that surfaced, "DLC fiascos," and communication breakdowns.
The developer didn't only focus on the negatives in the blog post, admitting that "for a first effort, [Halo 4] wasn't half bad." Bright spots during the development of Halo 4 included the formation of a tight-knit development team and the overhaul of the game engine, he said.
Wow. So they admitted it. I never actually expected them to say anything like that. I also like how Microsoft tried to cover up the DLC problems with blatantly made up stories about it being an intentional map pack trial, and Frank O'Connor comes right out and refers to it as a fiasco.
But if I'm reading that right, he essentially said "our first try at making a Halo game at least didn't completely suck, so hooray". Not what I was expecting, but I suppose better than blindly ignoring the game's problems and claiming it to be the awesomest thing ever.
I doubt I'll still be playing video games by the time the next Halo comes out.
It's interesting to see how the industry has shifted towards working with the fanbase in develiopment and updates though. Maybe Halo 5 will be the best Halo MP ever. --- You have one or more unread System Notifications. Please read them as soon as possible ^^ http://www.youtube.com/watch?v=ZEf5VFKplzw
honestly anyone who says this game is great are blind 343 fanboys. this game CAN be fun sometimes. but its not great by any means.
No. A game that sucks is Medal of Honor: Warfighter...Vampire Rain...Dragon Age 2. Those games are bad. Halo 4 is great, you're just a whiny, entitled child. --- Bro, when you tack on mass, you sacrifice flexibility. That's just a straight up fact