343's Halo 4 'mistakes'

#1SpaceDesperadoPosted 1/10/2013 7:52:24 PM(edited)
http://blogs.halowaypoint.com/Headlines/post/2013/01/09/The-Halo-Bulletin-1913.aspx

In his blog Frank O'Connor mentions:
"We have a lot to learn. We made a lot of mistakes. We can do better,"

Which mistakes is he acknowledging? I have been really following Halo since I traded my game a couple weeks after launch for numerous reasons mainly do to the with the lackluster sparton ops and uninspired campaign gameplay/design wise, but what does 343 recognize as their mistakes this time around that they would like to fix in the sequel which can't be done in a simple patch for 4?

I haven't heard of anything unanimously despised by the Halo fans like the armor lock and bloom in Reach(besides 4 taking the 'safe' approach when it comes to new mechanics and such) so could someone please shed some light? Thanks
#2SpiduxLimitlessPosted 1/10/2013 7:51:48 PM
http://www.gamefaqs.com/boards/632877-halo-4/65145022
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They call me Spoke Wrecker...
Thizz iz what it iz GT-Spidux
#3X250Posted 1/10/2013 7:54:20 PM
I f****** hate when people are too lazy to look at the front page before posting.