Well, I would like to believe that this will mean pickups for weapons and AAs will be scattered around the map like how things used to be.
I must say that I am indeed interested. I'll be waiting to hear more, and see how the changes play out. Hopefully they can manage to not disappoint. --- MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B) XBL GT: KageSenshi ------ Chikara - Chie - Yuuki
Looks like there might just finally be an actual competitive playlist courtesy of Bravo
Some early details on this playlist:
4 vs 4 Pre-set game loadouts Forced respawn timers No instant respawn Ordnance on re-supply timers Join-in-progress off No split-screen play Friendly fire on Max party size 4 with big party matching enforced No guests allowed
Ok but wheres the increased movement speed? and maybe disabled sprint. other than that this is looking good
As much as a hate sprint, halo 4 actually plays pretty bad without it if youve tried no sprint customs. The movement speed is VERY sluggish and the maps actually begin to feel huge. IIRC, AGL settings only use 110% speed settings and that'll probably be included in the playlist. --- Always remember you're unique, just like everyone else.
De-scope is a must. It's been my number 1 gameplay gripe since even before the game came out. It doesn't have to be for every playlist. If it's just for certain playlists and custom games, I'd be satisfied. --- ROLL TIDE Playing:Halo 4, Dark Souls, Resident Evil 4: HD, Resident Evil 5: Gold, SF3: 3rd Strike Online, PB Winterbottom