Halo 4
So what is Bloom?
- Back To:
- Board List
- Topic List
- Topic Archived
Phoenixmon2 posted... That1Guyy posted... No, it's not impossible. You take an area measurement. The % of the area where the enemy's head is is the % of a kill, the % of area the enemy's body is + the % of area where there is no section of enemy in it is the % of time the bullet will not kill the enemy. The bullet has an equal chance of hitting any specific point within the area. So it's really just a simple percentage of enemy head vs everything else for 5th shot kill vs 6+ shot kill. Regardless, bloom is a lighting effect that this game is rife with because 343 likely saw Abrams's Star Trek too many times and thought lens flare was super cool. This is the original definition for bloom in a video game. The bloom of the reticle is a visual representation of what has already been in games, known as bullet spread. --- Lali-ho! | |
And bullet spread is in fact a real life "thing". --- Uhh...check it... | |
TorqueFork posted... And bullet spread is in fact a real life "thing". True story, but careful. The posters here like to say "gameplay > realism/story/anything you think should be important" and will fight the very idea of a game with aliens having any "realism" to it, despite simultaneously complaining about "bounce physics" of the spartans ... they're a convoluted lot. --- Lali-ho! | |
EDarien posted... True story, but careful. The posters here like to say "gameplay > realism/story/anything you think should be important" and will fight the very idea of a game with aliens having any "realism" to it, despite simultaneously complaining about "bounce physics" of the spartans ... they're a convoluted lot. It goes either way for any shooter. --- 3DS FC - 5455 9389 5386 | GT: GB2TheKitchen Ooo make it bounce, baby. | |
Phoenixmon2 posted... This would probably be a better explanation if you weren't pulling percentages out of your ass. There's no way to know what the chance of a hit is when the reticle is bloomed to a certain point. That's just impossible to know. Knowing the actual percentage doesn't matter though. What does matter is that whatever the percentage is, it is high enough that the given explanation holds true. And you can measure it if you want. Like another poster has said, you could get a freeze frame of the game, and measure the size of the other player's head compared to the size of the reticle. It is not any different from the way weapons have worked in tons of other FPSes, including the Halo series. When you are firing your assault rifle full auto at another guy, there is a chance that at the last moment, your bullets will not hit and his will, because of the way the weapon was programmed. What other games do with their guns has nothing to do with how Halo programs its guns. I don't understand why you're trying to bring them up here. What matters is that the people who didn't like the bloom wanted a return to Halo CE and Halo 2, where there was no bloom, nor was there spread. The Magnum and the BR in both those games always shot the dead center of the screen, regardless of fire rate. The argument against bloom is valid, and there isn't much else to say about it. --- Perfection. Where everyone fails. If you expect nothing you can be happy for everything. | |
That1Guyy posted... What other games do with their guns has nothing to do with how Halo programs its guns. I don't understand why you're trying to bring them up here. What matters is that the people who didn't like the bloom wanted a return to Halo CE and Halo 2, where there was no bloom, nor was there spread. The Magnum and the BR in both those games always shot the dead center of the screen, regardless of fire rate. http://www.youtube.com/watch?v=OilVqh0lhNY There sure as hell was spread. Just like every FPS ever. | |
From: Jakobs_Fodder | #003 Lmao (at first response). http://dictionary.reference.com/browse/reticule http://dictionary.reference.com/browse/reticle --- Currently Playing: Halo 4 Gamertag: Vanguard VII | |
Oh I'm careful but I do not have a problem with them implementing real life elements into a sci fi game that seems to strive for a certain level of realism. I am having a hard time remembering a newer gen game, I have played, that doesn't use a degree of bullet spread. Maybe part of it is I (and many others) don't need to pull off the perfect shot every time to pat my ego on the back. I like being off on occasion because whenever I become perfect or have nothing to strive for, in game, I'll lose interest. --- Uhh...check it... | |
From: TorqueFork | #012 And bullet spread is in fact a real life "thing". If you have a firearm that can fire rounds at 45 degree angles whenever it feels like it, it should be melted down and sold as scrap because it's a safety hazard. --- I will get in an Abrams and sit on the runway, right in front of the jets. Jets can't go in reverse. --PunchTheKeys | |
This thread has almost all the worst posters in it. blite were u @ --- "what the **** is this propoganda" |
- Back To:
- Board List
- Topic List
- Topic Archived