I love the halo series, I've played all the games and read all the books. I have 2 questions:
1. Halo 3 was good but I felt something missing, how does 4 compare to 3?
2. I've read all the books, does this game pick up where Thursday War left off? Cause the cliffhanger they left off at is driving me nuts. --- A wizard did not do it Gamertag: ActionFiveThree http://s114.photobucket.com/albums/n244/chucktheduck_69/NES/
Haven't read either Kilo-5 book, but I got the gist of them on Bungie's old Universe forum.
And this does in fact pick up where 3 left off, mostly. There's the aforementioned Kilo-5 lore in between, but strictly from a game canon perspective, it's a direct sequel. Rare for a Halo game, actually. Considering that 1 > 2 didn't do it and neither did 2 > 3.
It's certainly better when it comes to eye-candy. Some of the new maps in SpOps are breathtaking. Halo 3 had good environments, but 4 really is a step above. More akin to Halo 2's skyboxes (Dreadnaught in High Charity, the Control Room, etc) --- I'll be in my bunk... One does not simply walk into Skuldafn.
When I expected another level in 3 the credits started, does the same happen in 4 or is there some kind of closure? --- A wizard did not do it Gamertag: ActionFiveThree http://s114.photobucket.com/albums/n244/chucktheduck_69/NES/
There is definitely closure, but it does leave the player craving for the next game. (This is a planned trilogy, in case you didn't know)
I found if you've read the books, you'll love the story even more. The story is the best in the series since CE. --- Bro, when you tack on mass, you sacrifice flexibility. That's just a straight up fact