Big Team Battle (8v8) (Longbow,Ragnarok,Exile,Vortex,Meltdown,Wreckage,Shatter,DLC/Forge maps) -Infinity Slayer (Main Gametype) -Capture The Flag -Single Flag -Neutral Assault -Multi Bomb Assault -Dominion -Extraction
Rumble Pit (6 FFA) (Haven,Adrift,Solace,Abandon,Dispatch,DLC/Forge maps) -Infinity Slayer (Main GAmetype) -Regicide -Oddball -Swords -King of The Hill
Social Skirmish (5v5) (Haven,Adrift,Abandon,Solace,Complex,Dispatch,DLC/Forge maps) -Extraction 1 Plot -Capture The Flag -Oddball -King of The Hill -Neutral Assault -One Bomb
Here's how the Ranked playlists should be (setting-wise):
-Forced respawn timers -No instant respawn -Ordnance on re-supply timers -No Personal Ordnace -Join-in-progress off -No split-screen play -Friendly fire on -Max party size 4 with big party matching enforced -No guests allowed -Killcams limited to game/round ending
Here's how I think Classic should be:
-Everyone spawns with the same weapons (AR-Pistol, Precision Weapons) -No Armor Abilities -Everyone has Resupply -Map Ordnance is limited to the Initial Ordnance but they all have set timers -Weapons on map (Boltshot,Plasma Pistol,Battle Rifle on small maps,DMR on big maps,Covenant Carbine,Light Rifle,Storm Rifle,Suppressor) -5 second respawn timer -Sprint stays since the maps were made with it in mind, wouldn't mind if it was deactivated -Tell me what I might've forgotten
Please leave your suggestions on how I could improve this.
PSN & Xbox Live: supermoc10 "Mr Zurkon does NOT come in peace"