Check it, on my file share, now. (It's the v2 one) Basic layout is complete with a few weapon spawns scattered about the map. Player spawns are not complete yet. Takes inspiration from Rail in that I took the center ring area and, instead of making that the center of the map, I offset it so it was a side area. This formula can really work with any competitive maps that people like, so I'll be experimenting with it a lot now.
Feedback is appreesh (lol im so liking boys) and hope you enjoy the map. Spawn systems and an official version will come WHENEVER I DAMN FEEL LIKE IT.
GT: MrBaiioonHandss --- The mind of the subject will desperately struggle to create memories where none exist... ~~Keep Calm and Chive On~~
It's alright. I spawned on a sniper rifle, so you may want to move some spawns around. It flows fairly well, probably be a good ffa map. --- What do I look like, Mr Frank-****-For-Free? No Doe, Hoe? You can't **** with me Thizz iz what it iz -- GT - Spidux
What I've learned from Halo 4 dubs is that the maps need to have tons of camping spots and endless power weapons. Infinite sticky detonators and railguns and spawning with invis+boltshot is a plus. If you can deliver all of that, then you've made what 343 considers a good team dubs map. --- http://animerecap.blogspot.com/
Yea, I might try and set up a basic spawn system today and get a few test games. And you only spawned by the sniper because I just put 4 respawn points on the map haha luck of the draw --- The mind of the subject will desperately struggle to create memories where none exist... ~~FREE SHERIDAN~~