Why can't you spawn with a Sword or a Hammer

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KIngdomSora50
Posted 2/9/2013 3:30:25 PM
It doesn't make sense since the Boltshot can do the same thing as both of them.
iRGush
Posted 2/9/2013 3:31:45 PM
go back to grifball
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metroidman92
Posted 2/9/2013 3:34:39 PM
TBH, sacrificing a sidearm for a melee weapon in loadouts might be alright.
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EDarien
Posted 2/9/2013 3:40:37 PM
Not the hammer, that'd just be silly, but I could see a sword being one of the secondary weapons. That'd be neat. Better than the Boltshot, too, like someone else said. Better because it's both functional and not as unbalanced. They should have just put that in instead of inventing a new gun that's pretty cheap when used properly and useless if not.
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KIngdomSora50
(Topic Creator)
Posted 2/9/2013 4:43:18 PM
Bump.
Rainey-kins
Posted 2/9/2013 7:26:27 PM
Sword: OHK (p'much) if you pull the trigger with the reticule red. About 10 or more attacks with it.

Boltshot: Requires timing. OHK MOST OF THE TIME if the reticule is red. Isn't a guarantee. 2 shots before reloading. Only 8 charge shots before you're out of ammo...


Yeah, no... As "OP" as boltshot it, a sword would be that much worse... >.>
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ffmasterjose
Posted 2/9/2013 7:28:25 PM
Might as well let people spawn with Saws, Scattershots, Shotguns, Snipers, etc. They're the "only" weapon that would get usage. And then the entire game would just become a lame counter-game
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Go2Church
Posted 2/9/2013 9:29:16 PM
A knife would be cool. Or a Fallout style power fist, like a melee, but faster to get the edge, no lunge though.
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iRGush
Posted 2/9/2013 9:31:14 PM
we should start with rockets because grenades do the same thing, am i right tc
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BeastlyIguana
Posted 2/9/2013 9:52:47 PM
iRGush posted...
we should start with rockets because grenades do the same thing, am i right tc


we should start with scorpions because rockets do the same thing, am i right tc
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