Why does the game stop when someone quits?

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2 years ago#11
I bet overpriced DLC could cover the costs of dedicated servers.

Or they could just do what EA did and make people pay to rent dedicated servers. People ate that up like candy.
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MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B)
XBL GT: KageSenshi ------ Chikara - Chie - Yuuki
2 years ago#12
Yeah, I hate that concept of that kind of gaming.

"Hey, pay for your internet, pay for your XBox Live and Pay for our online service, too!"

If Halo went that way I'd switch back to Sony. I only went Microsoft this generation because of Halo (3), it's the only Micro-Exclusive product I buy.
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What do I look like, Mr Frank-****-For-Free? No Doe, Hoe? You can't **** with me
Thizz iz what it iz -- GT - Spidux
2 years ago#13
Crackdown was pretty fun back in the day. Forza is cool too.

And as long as there were proper search filters, and the servers in the CSR playlist couldn't be rented, I wouldn't really care if they did it.
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MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B)
XBL GT: KageSenshi ------ Chikara - Chie - Yuuki
2 years ago#14
SpiduxxudipS posted...
A lot.

And dedicated servers of that magnitude cost a lot too. Maybe they wouldn't go broke, but they would be hemorrhaging money out, that's for sure.


They make more than enough money robbing us with XBL gold to pay for it.
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Game collection: http://postimage.org/gallery/1tqkmeku/
2 years ago#15
I would rather pay for server hosting than experience lag Every Single Game.
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~ ssj3blade || GT = finalfantastica
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